Ruby 664 671 677 687 701 (678 bytes)
_={│:[1,4],─:[2,8],┌:[4,8],┐:[4,2],└:[1,8],┘:[1,2],┼:[1,4,2,8]}
s=->a,l,b{l==[]&&a==[]?b:(l.product(l).any?{|q,r|q,r=q[0],r[0];(q[0]-r[0])**2+(q[1]-r[1])**2>a.size**2}?!0:(w,f=l.pop
w&&v=!a.size.times{|i|y=_[x=a[i]]
f&&y&[f]==[]||(k=l.select{|p,d|w!=p||y&[d]==[]}
(y-[f]).map{|d|z=[w[0]+(d<2?-1:(d&4)/4),w[1]+(d==2?-1:d>7?1:0)]
g=d<3?d*4:d/4
b[z]?_[b[z]]&[g]!=[]||v=0:k<<[z,g]}
v||r=s[a[0...i]+a[i+1..-1],k,b.merge({w=>x})]
return r if r)}))}
c=eval"[#{gets}]"
r=s[6.downto(0).map{|i|[_.keys[i]]*c[i]}.flatten,[[[0,0],nil]],{}]
h=j=k=l=0
r.map{|w,_|y,x=w
h>x&&h=x
j>y&&j=y
k<x&&k=x
l<y&&l=y}
s=(j..l).map{|_|' '*(k-h+1)}
r.map{|w,p|y,x=w
s[y-j][x-h]=p.to_s}
puts s
This is not the shortest program I could come up with, but I sacrificed some brevity for execution speed.
You can experiment with the program here. Note that ideone has an execution time limit, so for inputs consisting of more than about 12 pieces, the program will probably time out.
There's also a test suite for the program. Note that the last two tests are disabled on ideone, due to the time limit mentioned above. To enable these tests, delete the x_
prefix from their names.
The program finds a solution using Depth-first search; it places pieces one at a time and keeps tracks of loose ends. The search stops when there are no more loose (unconnected) ends and all pieces have been placed.
This is the ungolfed program:
N, W, S, E = 1, 2, 4, 8
# given a direction, find the opposite
def opposite (dir)
dir < 3 ? dir * 4 : dir / 4
end
# given a set of coordinates and a direction,
# find the neighbor cell in that direction
def goto(from, dir)
y, x = from
dx = case dir
when W then -1
when E then 1
else 0
end
dy = case dir
when N then -1
when S then 1
else 0
end
[y+dy, x+dx]
end
CONNECTIONS = {
?│ => [N, S],
?─ => [W, E],
?┌ => [S, E],
?┐ => [S, W],
?└ => [N, E],
?┘ => [N, W],
?┼ => [N, S, W, E],
}
BuildTrack =-> {
piece_types = CONNECTIONS.keys
piece_counts = gets.split(?,).map &:to_i
pieces = 6.downto(0).map{|i|piece_types[i]*piece_counts[i]}.join.chars
def solve (available_pieces, loose_ends=[[[0,0],nil]], board={})
return board if loose_ends==[] and available_pieces==[]
# optimization to avoid pursuing expensive paths
# which cannot yield a result.
# This prunes about 90% of the search space
c = loose_ends.map{ |c, _| c }
not_enough_pieces = c.product(c).any? { |q, r|
((q[0]-r[0])**2+(q[1]-r[1])**2) > available_pieces.size**2
}
return if not_enough_pieces
position, connect_from = loose_ends.pop
return unless position
available_pieces.size.times do |i|
piece = available_pieces[i]
remaining_pieces = available_pieces[0...i] + available_pieces[i+1..-1]
piece_not_connected_ok = connect_from && CONNECTIONS[piece] & [connect_from] == []
next if piece_not_connected_ok
new_loose_ends = loose_ends.select { |pos, dir|
# remove loose ends that may have been
# fixed, now that we placed this piece
position != pos || CONNECTIONS[piece] & [dir] == []
}
invalid_placement = false
(CONNECTIONS[piece]-[connect_from]).map do |dir|
new_pos = goto(position, dir)
new_dir = opposite(dir)
if board[new_pos]
if CONNECTIONS[board[new_pos]] & [new_dir] != []
# do nothing; already connected
else
# going towards an existing piece
# which has no suitable connection
invalid_placement = true
end
else
new_loose_ends << [new_pos, new_dir]
end
end
next if invalid_placement
new_board = board.merge({position => piece})
result = solve(remaining_pieces, new_loose_ends, new_board)
return result if result
end
nil
end
def print_board board
min_x = min_y = max_x = max_y = 0
board.each do |position, _|
y, x = position
min_x = [min_x, x].min
min_y = [min_y, y].min
max_x = [max_x, x].max
max_y = [max_y, y].max
end
str = (min_y..max_y).map{|_|
' ' * (max_x - min_x + 1)
}
board.each do |position, piece|
y, x = position
str[y-min_y][x-min_x] = piece
end
puts str
end
print_board(solve(pieces))
}