15
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Inspired by this lumosity mini game, Pinball Recall

We start with a rectangular grid (viewed from above) with several bumpers as follows. Entrances/exits are numbered counter-clockwise starting from the leftmost of the bottom of the grid, as number 0.

   24 23 22 21 20 19 18 17 16 15
25  .  .  .  .  .  /  .  .  .  . 14
26  .  .  .  .  .  .  .  .  .  . 13
27  .  /  \  .  .  \  .  .  \  . 12
28  .  .  .  .  .  .  .  .  .  . 11
29  .  .  .  .  .  .  /  .  .  . 10
    0  1  2  3  4  5  6  7  8  9

Pinballs can be fired from each entrance into the grid at a direction perpendicular to the grid wall, e.g. in the above example:

  • 0 to 9: fired upwards
  • 10 to 14: fired to the left
  • 15 to 24: fired downwards
  • 24 to 29: fired to the right

The pinballs will move in a straight line until they reach an exit, or a bumper, in which case the ball will bounce off the bumper and change direction. So in above diagram,

  • from 0, ball goes straight to 24
  • from 1, ball goes up to / and bounces off to reach \, then bounces off again and ends up at 2
  • from 10, ball goes left to / and bounces off to 6

Inputs

Program shall receive the grid width and height. Then program receives the bumper orientation (represented as / or \) followed by coordinates, which also start from 0 from bottom left, e.g.

 4  .  .  .  .  .  .  .  .  .  .
 3  .  .  .  .  .  .  .  .  .  .
 2  .  .  .  .  .  .  .  .  .  .
 1  .  .  .  .  .  .  .  .  .  .
 0  .  .  .  .  .  .  .  .  .  .
    0  1  2  3  4  5  6  7  8  9

"done" keyword used to indicate end of input

edit: as suggested by ngn, program may receive list of bumper coordinates instead so the "done" keyword is not needed

Output

Program should print out the exit locations of a pinball if they are fired from 0 to the last entrance of grid, in above case, 0 to 29

Sample input and output

Input

10 5
/ 1 2 / 5 4 / 6 0 \ 2 2 \ 5 2 \ 8 2
done

Output

24 2 1 21 20 22 10 17 14 15 6 28 16 26 8 9 12 7 29 25 4 3 5 27 0 19 13 23 11 18

Leaderboard (as of 20Oct2019)

  1. Neil, Charcoal, 133 bytes
  2. Arnauld, JavaScript (ES6), 212 bytes
  3. Embodiment of Ignorance, C# (Visual C# Interactive Compiler), 277 bytes
  4. Chas Brown, Python 2, 290 bytes

edit: FryAmTheEggman points out a similar question to try

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14
  • 5
    \$\begingroup\$ nice first challenge! welcome to codegolf.stackexchange.com. how much flexibility would you allow in the input? for instance would it be ok to write a function that accepts a list like [["/",x0,y0],["\\",x1,y1],...] instead of input terminated with done? \$\endgroup\$
    – ngn
    Commented Oct 12, 2019 at 10:17
  • 1
    \$\begingroup\$ @ngn thanks! I think that's ok, as long as numbering follows the description \$\endgroup\$ Commented Oct 12, 2019 at 10:25
  • \$\begingroup\$ I'm definitely going to try and answer this in Scratch as soon as I can. Should be fun! (nice question btw) \$\endgroup\$
    – lyxal
    Commented Oct 12, 2019 at 10:54
  • 1
    \$\begingroup\$ There are several similar questions, the closest of which seems to be this one. \$\endgroup\$ Commented Oct 12, 2019 at 17:05
  • 2
    \$\begingroup\$ Just to be clear, I wasn't pointing that out to in any way say your challenge was bad. Other challenges are often linked on this site so that people can look at other approaches for golfing/etc inspiration. Also, while this went very well for a first challenge, please consider using our sandbox in the future! :) \$\endgroup\$ Commented Oct 12, 2019 at 17:45

4 Answers 4

7
\$\begingroup\$

JavaScript (ES6),  218 215 213  212 bytes

Takes input as (w,h,o) where \$o\$ is an object whose keys are the coordinates of the bumpers in 'x,y' format and whose values are either '/' or '\'.

(w,h,o)=>(A=[...Array(w+h<<1)].map((_,n)=>(p=n-w)<0?[n,-1,3]:p<h?[w,p]:(p-=w)<h?[h+~p,h,1]:[-1,2*h+~p,2])).map(g=([x,y,d])=>A.every(([X,Y])=>X-x|Y-y&&++i,(c=o[[x+=~-d%2,y+=~-~-d%2]])?d^=c<{}||3:i=0)?g([x,y,d]):i)

Try it online!

Commented

We first create an array \$A[\:]\$ of tuples \$[x, y, d]\$ where \$(x, y)\$ is the starting position along the borders of the playfield and \$d\$ is the initial direction.

( A = [...Array(w + h << 1)]  // create an array A[] of (w + h) * 2 items
  .map((_, n) =>              // for each item at position n in A[]:
    (p = n - w) < 0 ?         //   set p = n - w; if this is the bottom side:
      [n, -1, 3]              //     start at (n, -1) in direction 3
    :                         //   else:
      p < h ?                 //     if this is the right side:
        [w, p]                //       start at (w, p) in direction 0 (implicit)
      :                       //     else:
        (p -= w) < h ?        //       subtract w from p; if this is the top side:
          [h + ~p, h, 1]      //         start at (h + ~p, h) in direction 1
        :                     //       else (left side):
          [-1, 2 * h + ~p, 2] //         start at (-1, 2 * h + ~p) in direction 2
  )                           // end of map()
)                             //

We then simulate the trajectory of the ball, starting at each position defined above, until it reaches another starting position.

.map(g = ([x, y, d]) =>       // for each tuple [x, y, d] in A[]:
  A.every(([X, Y]) =>         //   for each tuple [X, Y] in A[]:
    X - x | Y - y             //     break if (x, y) = (X, Y)
    && ++i,                   //     otherwise, increment i
    ( c =                     //     define c as
        o[[                   //       the bumper character at
          x += ~-d % 2,       //         (x, y), once updated according to d
          y += ~-~-d % 2      //         (0 = West, 1 = South, 2 = East, 3 = North)
        ]]                    //
    ) ?                       //     if c is set:
      d ^= c < {} || 3        //       XOR d with 1 (for '/') or 3 (for '\')
    :                         //     else:
      i = 0                   //       initialize i to 0
  ) ?                         //   end of every(); if truthy:
    g([x, y, d])              //     do a recursive call to move the ball further
  :                           //   else:
    i                         //     we've reached a starting position: yield i
)                             // end of map()
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4
  • \$\begingroup\$ Amazing! I got one question, I cannot understand why A=[...Array((w+h)*2)] works, but A=Array((w+h)*2) doesn't. Isn't [...Array((w+h)*2)] actually creating same array as Array((w+h)*2) itself? \$\endgroup\$
    – Night2
    Commented Oct 12, 2019 at 14:40
  • 3
    \$\begingroup\$ @Night2 Array(n) basically just sets the length of the array to \$n\$ but doesn't create any item -- even undefined ones. [...Array(n)] forces the array to be filled with \$n\$ undefined values that can be iterated with .map(). \$\endgroup\$
    – Arnauld
    Commented Oct 12, 2019 at 14:47
  • \$\begingroup\$ Thanks, for some reason FireFox's console was showing they are the same and I was confused: i.imgur.com/JOeSkxn.png It probably is a bug in how FireFox visualizes arrays in the console. \$\endgroup\$
    – Night2
    Commented Oct 12, 2019 at 14:54
  • 3
    \$\begingroup\$ @Night2 Yes, the output of the console in FF is misleading. BTW, I should have said forces the creation of another array filled with \$n\$ undefined values (this is definitely not the same array). Here is some code illustrating that. \$\endgroup\$
    – Arnauld
    Commented Oct 12, 2019 at 16:26
2
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Python 2, 317 300 298 290 bytes

def f(w,h,B):
 A=[w*[-1]for c in' '*h];p=w+h
 for x,y,c in B:A[y][x]=c<'0'
 for i in range(2*p):
	x,y,d=[[[(0,2*p+~i,0),(w+p+~i,h-1,1)][i<w+p],(w-1,i-w,3)][i<p],(i,0,2)][i<w]
	while w>x>=0<=y<h:d^=1+A[y][x];x+=[1,0,0,-1][d];y+=[0,-1,1,0][d]
	print[[y+w,2*p+~y][x<0],[w+p+~x,x][y<h]][0<d<3],

Try it online!

Takes the bumpers as a list of tuples (x,y,c)where x and y are the coordinates of the bumper and c is either \ or /.

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2
\$\begingroup\$

C# (Visual C# Interactive Compiler), 277 bytes

(w,h,d)=>{var z=new int[w+h<<1].Select((_,i)=>i<w?(i,-1,3):i<w+h?(w,i-w,0):(i-=w+w)<h?(h+~i,h,1):(-1,h+h+~i,2)).ToList();z.ForEach(x=>{var(a,b,c)=x;do{try{c^=d[(a,b)]<48?1:3;}catch{}a+=~-c%2;b+=(c-2)%2;}while(a>=0&a<w&b>=0&b<h);Print(z.FindIndex(l=>l.Item1==a&l.Item2==b));});}

Try it online!

\$\endgroup\$
1
\$\begingroup\$

Charcoal, 133 bytes

NθNηUOθη.WS«JNNι»≔⟦⟧ζFθ⊞ζ⟦²ι±¹⟧Fη⊞ζ⟦⁰θι⟧Fθ⊞ζ⟦⁶⁻θ⊕ιη⟧Fη⊞ζ⟦⁴±¹⁻η⊕ι⟧Fζ«J§ι¹§ι²≔﹪⁺⁴§ι⁰¦⁸δM✳δW¬№ζ⟦δⅈⅉ⟧«≡KK/≦⁻⁶δ\≔﹪⁻χδ⁸δPωM✳δ»⊞υ⌕ζ⟦δⅈⅉ⟧»⎚Iυ

Try it online! Link is to verbose version of code. Takes input on separate lines with a blank trailing line but for convenience the test case uses spaces instead of newlines. Explanation:

NθNηUOθη.

Input the width and height and draw a box of .s of that size. I'm drawing with the origin at the top left but I'm flipping the vertical co-ordinate in all of my calculations so the results will be correct.

WS«JNNι»

Loop over the input list and print the \ or / characters at the relevant positions.

≔⟦⟧ζFθ⊞ζ⟦²ι±¹⟧Fη⊞ζ⟦⁰θι⟧Fθ⊞ζ⟦⁶⁻θ⊕ιη⟧Fη⊞ζ⟦⁴±¹⁻η⊕ι⟧Fζ«

Build up a list for all of the entry/exit points giving the direction of exit and the coordinates and loop over the list.

J§ι¹§ι²≔﹪⁺⁴§ι⁰¦⁸δM✳δ

Jump to the exit point, calculate the direction of entry and take a step in that direction.

W¬№ζ⟦δⅈⅉ⟧«

Until an exit point is found...

≡KK/≦⁻⁶δ\≔﹪⁻χδ⁸δPω

... adjust the direction if the cursor is over a / or \...

M✳δ»

... and take a step in the current direction.

⊞υ⌕ζ⟦δⅈⅉ⟧

Remember the found exit point.

»⎚Iυ

Clear the grid and output the list of exit points.

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2
  • \$\begingroup\$ It appears the output doesn't display on tio.run? \$\endgroup\$ Commented Oct 21, 2019 at 13:00
  • 1
    \$\begingroup\$ @kuantumleap123 My bad, I typo'd a character, sorry about that. Fixed now. \$\endgroup\$
    – Neil
    Commented Oct 21, 2019 at 13:04

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