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Timeline for Become the Champion

Current License: CC BY-SA 3.0

41 events
when toggle format what by license comment
Oct 25, 2016 at 21:23 comment added Rohan Jhunjhunwala @RosLuP I'm confused. It is ossible to score to obtainmore scores for both players
Oct 25, 2016 at 18:40 comment added user58988 But one can win in one play (or ply) or in 3 ply or something as that.... Has one to choose the winner move that has less ply? If yes, the board has to be represent at end with 2 number for cell, one can not be sufficient: one if the move win, lost or 0; the other one the deep reachable of that move...
Oct 21, 2016 at 1:56 comment added Rohan Jhunjhunwala @RosLuP yes, i fthat helps you understand
Oct 20, 2016 at 9:25 comment added user58988 So the eval function should be: Count all tris with their sign (for example -1 for O and +1 for X) if the result is < 0 than win O and stop the game; if it is >0 than win the X and stop the game; otherwise if it is 0, continue the game. I say that because the eval function not has to end when meets the first tris (in the few I understand)
Oct 7, 2016 at 21:29 comment added user58988 Very good... I would like to know: in minimax function the 2 players have the same code (in the way one maximize positive and the other maximize negative [obtain negative more big])? Or not? Or there are asymmetries? It would be a strange emotion game with a program one wrote that win always who wrote it...
Sep 25, 2016 at 2:53 answer added Ton Hospel timeline score: 6
Sep 24, 2016 at 19:29 comment added Rohan Jhunjhunwala Altered to be more clear
Sep 24, 2016 at 19:29 history edited Rohan Jhunjhunwala CC BY-SA 3.0
edited body
Sep 24, 2016 at 19:27 comment added Rohan Jhunjhunwala @Arnauld yes, that position is unreachable. And was for demonstration purpose only
Sep 24, 2016 at 18:36 answer added Sunny Pun timeline score: 2
Sep 24, 2016 at 17:02 history edited Rohan Jhunjhunwala CC BY-SA 3.0
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Sep 24, 2016 at 17:01 comment added Rohan Jhunjhunwala @PeterTaylor sorry, your opponent can win it for you.
Sep 24, 2016 at 15:47 history tweeted twitter.com/StackCodeGolf/status/779708928418521090
Sep 24, 2016 at 15:07 history reopened Rohan Jhunjhunwala
TuxCrafting
a spaghetto
Timtech
Suever
Sep 24, 2016 at 13:12 review Reopen votes
Sep 24, 2016 at 15:10
Sep 24, 2016 at 12:25 history closed Peter Taylor
ASCII-only
user53406
manatwork
ericw31415
Needs details or clarity
Sep 24, 2016 at 11:42 history edited Rohan Jhunjhunwala CC BY-SA 3.0
deleted 81 characters in body
Sep 24, 2016 at 11:42 comment added Rohan Jhunjhunwala @LuisMendo oh ok. Removing them
Sep 24, 2016 at 11:41 comment added Rohan Jhunjhunwala @MarsUltor any format is alllowed
Sep 24, 2016 at 9:35 comment added Luis Mendo You can save 71 bytes by removing items 1 and 3 from the list of criteria
Sep 24, 2016 at 7:19 comment added ASCII-only @RohanJhunjhunwala You should clarify allowed input of the game state, otherwise it's possible that people may take advantage of the currently undefined input format and choose a format that helps their solution a lot.
Sep 24, 2016 at 6:46 review Close votes
Sep 24, 2016 at 12:25
Sep 24, 2016 at 6:30 comment added Peter Taylor "You win the game if you score and in the process do not score for your opponent." Does this mean that I can only win when I place a piece, not when my opponent does? What happens if a move creates winning lines for both players: game drawn or play on?
Sep 24, 2016 at 0:40 history edited R. Kap CC BY-SA 3.0
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Sep 23, 2016 at 23:59 history edited xnor CC BY-SA 3.0
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Sep 23, 2016 at 23:48 history edited Rohan Jhunjhunwala CC BY-SA 3.0
added 98 characters in body
Sep 23, 2016 at 23:45 comment added Rohan Jhunjhunwala Let us continue this discussion in chat.
Sep 23, 2016 at 23:45 comment added Rohan Jhunjhunwala @xnor yes you can choose which side you play and whether or not you move first. Pick a reasonable format.
Sep 23, 2016 at 23:44 comment added Rohan Jhunjhunwala @xnor I gave a generous ten seconds per move now
Sep 23, 2016 at 23:44 comment added xnor Can we take the game state in a format like a dictionary, or should it be a string? Can we assume we're playing X?
Sep 23, 2016 at 23:44 history edited Rohan Jhunjhunwala CC BY-SA 3.0
added 71 characters in body
Sep 23, 2016 at 23:38 comment added Rohan Jhunjhunwala @zyabin101 I removed the misleading quality term
Sep 23, 2016 at 23:38 history edited Rohan Jhunjhunwala CC BY-SA 3.0
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Sep 23, 2016 at 23:38 comment added Rohan Jhunjhunwala How is this unclear in any way
Sep 23, 2016 at 23:37 comment added Rohan Jhunjhunwala @xnor I give you the option
Sep 23, 2016 at 23:37 comment added Rohan Jhunjhunwala @zyabin101 I clearly define quality of play it is not a subjective term here
Sep 23, 2016 at 23:31 comment added xnor A solution can be golfy by doing an inefficient brute force search. Are you OK if the code runs very slowly?
Sep 23, 2016 at 23:29 comment added xnor The task of providing an interface to play seems peripheral of writing a perfect player. I'd suggest simply passing the current game state as input and requiring the code to output a winning move, or even simply an evaluation under perfect play (win, draw, lose).
Sep 23, 2016 at 23:23 history edited clismique CC BY-SA 3.0
Fixed some stuff up.
Sep 23, 2016 at 23:22 comment added user48538 "First the quality of play is looked at" Don't you think it's subjective?
Sep 23, 2016 at 23:15 history asked Rohan Jhunjhunwala CC BY-SA 3.0