Timeline for Become the Champion
Current License: CC BY-SA 3.0
41 events
when toggle format | what | by | license | comment | |
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Oct 25, 2016 at 21:23 | comment | added | Rohan Jhunjhunwala | @RosLuP I'm confused. It is ossible to score to obtainmore scores for both players | |
Oct 25, 2016 at 18:40 | comment | added | user58988 | But one can win in one play (or ply) or in 3 ply or something as that.... Has one to choose the winner move that has less ply? If yes, the board has to be represent at end with 2 number for cell, one can not be sufficient: one if the move win, lost or 0; the other one the deep reachable of that move... | |
Oct 21, 2016 at 1:56 | comment | added | Rohan Jhunjhunwala | @RosLuP yes, i fthat helps you understand | |
Oct 20, 2016 at 9:25 | comment | added | user58988 | So the eval function should be: Count all tris with their sign (for example -1 for O and +1 for X) if the result is < 0 than win O and stop the game; if it is >0 than win the X and stop the game; otherwise if it is 0, continue the game. I say that because the eval function not has to end when meets the first tris (in the few I understand) | |
Oct 7, 2016 at 21:29 | comment | added | user58988 | Very good... I would like to know: in minimax function the 2 players have the same code (in the way one maximize positive and the other maximize negative [obtain negative more big])? Or not? Or there are asymmetries? It would be a strange emotion game with a program one wrote that win always who wrote it... | |
Sep 25, 2016 at 2:53 | answer | added | Ton Hospel | timeline score: 6 | |
Sep 24, 2016 at 19:29 | comment | added | Rohan Jhunjhunwala | Altered to be more clear | |
Sep 24, 2016 at 19:29 | history | edited | Rohan Jhunjhunwala | CC BY-SA 3.0 |
edited body
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Sep 24, 2016 at 19:27 | comment | added | Rohan Jhunjhunwala | @Arnauld yes, that position is unreachable. And was for demonstration purpose only | |
Sep 24, 2016 at 18:36 | answer | added | Sunny Pun | timeline score: 2 | |
Sep 24, 2016 at 17:02 | history | edited | Rohan Jhunjhunwala | CC BY-SA 3.0 |
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Sep 24, 2016 at 17:01 | comment | added | Rohan Jhunjhunwala | @PeterTaylor sorry, your opponent can win it for you. | |
Sep 24, 2016 at 15:47 | history | tweeted | twitter.com/StackCodeGolf/status/779708928418521090 | ||
Sep 24, 2016 at 15:07 | history | reopened |
Rohan Jhunjhunwala TuxCrafting a spaghetto Timtech Suever |
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Sep 24, 2016 at 13:12 | review | Reopen votes | |||
Sep 24, 2016 at 15:10 | |||||
Sep 24, 2016 at 12:25 | history | closed |
Peter Taylor ASCII-only user53406 manatwork ericw31415 |
Needs details or clarity | |
Sep 24, 2016 at 11:42 | history | edited | Rohan Jhunjhunwala | CC BY-SA 3.0 |
deleted 81 characters in body
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Sep 24, 2016 at 11:42 | comment | added | Rohan Jhunjhunwala | @LuisMendo oh ok. Removing them | |
Sep 24, 2016 at 11:41 | comment | added | Rohan Jhunjhunwala | @MarsUltor any format is alllowed | |
Sep 24, 2016 at 9:35 | comment | added | Luis Mendo | You can save 71 bytes by removing items 1 and 3 from the list of criteria | |
Sep 24, 2016 at 7:19 | comment | added | ASCII-only | @RohanJhunjhunwala You should clarify allowed input of the game state, otherwise it's possible that people may take advantage of the currently undefined input format and choose a format that helps their solution a lot. | |
Sep 24, 2016 at 6:46 | review | Close votes | |||
Sep 24, 2016 at 12:25 | |||||
Sep 24, 2016 at 6:30 | comment | added | Peter Taylor | "You win the game if you score and in the process do not score for your opponent." Does this mean that I can only win when I place a piece, not when my opponent does? What happens if a move creates winning lines for both players: game drawn or play on? | |
Sep 24, 2016 at 0:40 | history | edited | R. Kap | CC BY-SA 3.0 |
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Sep 23, 2016 at 23:59 | history | edited | xnor | CC BY-SA 3.0 |
added 215 characters in body
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Sep 23, 2016 at 23:48 | history | edited | Rohan Jhunjhunwala | CC BY-SA 3.0 |
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Sep 23, 2016 at 23:45 | comment | added | Rohan Jhunjhunwala | Let us continue this discussion in chat. | |
Sep 23, 2016 at 23:45 | comment | added | Rohan Jhunjhunwala | @xnor yes you can choose which side you play and whether or not you move first. Pick a reasonable format. | |
Sep 23, 2016 at 23:44 | comment | added | Rohan Jhunjhunwala | @xnor I gave a generous ten seconds per move now | |
Sep 23, 2016 at 23:44 | comment | added | xnor | Can we take the game state in a format like a dictionary, or should it be a string? Can we assume we're playing X? | |
Sep 23, 2016 at 23:44 | history | edited | Rohan Jhunjhunwala | CC BY-SA 3.0 |
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Sep 23, 2016 at 23:38 | comment | added | Rohan Jhunjhunwala | @zyabin101 I removed the misleading quality term | |
Sep 23, 2016 at 23:38 | history | edited | Rohan Jhunjhunwala | CC BY-SA 3.0 |
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Sep 23, 2016 at 23:38 | comment | added | Rohan Jhunjhunwala | How is this unclear in any way | |
Sep 23, 2016 at 23:37 | comment | added | Rohan Jhunjhunwala | @xnor I give you the option | |
Sep 23, 2016 at 23:37 | comment | added | Rohan Jhunjhunwala | @zyabin101 I clearly define quality of play it is not a subjective term here | |
Sep 23, 2016 at 23:31 | comment | added | xnor | A solution can be golfy by doing an inefficient brute force search. Are you OK if the code runs very slowly? | |
Sep 23, 2016 at 23:29 | comment | added | xnor | The task of providing an interface to play seems peripheral of writing a perfect player. I'd suggest simply passing the current game state as input and requiring the code to output a winning move, or even simply an evaluation under perfect play (win, draw, lose). | |
Sep 23, 2016 at 23:23 | history | edited | clismique | CC BY-SA 3.0 |
Fixed some stuff up.
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Sep 23, 2016 at 23:22 | comment | added | user48538 | "First the quality of play is looked at" Don't you think it's subjective? | |
Sep 23, 2016 at 23:15 | history | asked | Rohan Jhunjhunwala | CC BY-SA 3.0 |