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TheNumberOne
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Plague

Plague is a disease. It is not rational. It is predictable. Diseases cannot collect treasure, nor do they care for treasure. Plague makes other players sick. The wise ones stay home and forget about treasure. The foolish ones are always foolish and will never get much treasure. Evolved is (fortunately) immune to Plague. He is also wise. He goes and collects treasure, and does not die.

package players.Plague;

import players.MorningBirds.MorningBirds;

public class Plague extends MorningBirds{

    public static void main(String[] args) throws Exception{
        new Plague().start();
    }

    public Plague() throws Exception{
        super();
    }

    @Override
    public MorningBirds.Move doMove(int playerNum){
        if (day > howManyTotalDeadPlayers){
            return Move.SEARCH;
        } else {
            return Move.RETURN;
        }
    }
}

Compile with: javac players/Plague/Plague.java

Run with: java players.Plague.Plague

Bob and Statisticians are now resistant to plague.

Plague

Plague is a disease. It is not rational. It is predictable. Diseases cannot collect treasure, nor do they care for treasure. Plague makes other players sick. The wise ones stay home and forget about treasure. The foolish ones are always foolish and will never get much treasure. Evolved is (fortunately) immune to Plague. He is also wise. He goes and collects treasure, and does not die.

package players.Plague;

import players.MorningBirds.MorningBirds;

public class Plague extends MorningBirds{

    public static void main(String[] args) throws Exception{
        new Plague().start();
    }

    public Plague() throws Exception{
        super();
    }

    @Override
    public MorningBirds.Move doMove(int playerNum){
        if (day > howManyTotalDeadPlayers){
            return Move.SEARCH;
        } else {
            return Move.RETURN;
        }
    }
}

Compile with: javac players/Plague/Plague.java

Run with: java players.Plague.Plague

Plague

Plague is a disease. It is not rational. It is predictable. Diseases cannot collect treasure, nor do they care for treasure. Plague makes other players sick. The wise ones stay home and forget about treasure. The foolish ones are always foolish and will never get much treasure. Evolved is (fortunately) immune to Plague. He is also wise. He goes and collects treasure, and does not die.

package players.Plague;

import players.MorningBirds.MorningBirds;

public class Plague extends MorningBirds{

    public static void main(String[] args) throws Exception{
        new Plague().start();
    }

    public Plague() throws Exception{
        super();
    }

    @Override
    public MorningBirds.Move doMove(int playerNum){
        if (day > howManyTotalDeadPlayers){
            return Move.SEARCH;
        } else {
            return Move.RETURN;
        }
    }
}

Compile with: javac players/Plague/Plague.java

Run with: java players.Plague.Plague

Bob and Statisticians are now resistant to plague.

Source Link
TheNumberOne
  • 11.6k
  • 1
  • 38
  • 70

Plague

Plague is a disease. It is not rational. It is predictable. Diseases cannot collect treasure, nor do they care for treasure. Plague makes other players sick. The wise ones stay home and forget about treasure. The foolish ones are always foolish and will never get much treasure. Evolved is (fortunately) immune to Plague. He is also wise. He goes and collects treasure, and does not die.

package players.Plague;

import players.MorningBirds.MorningBirds;

public class Plague extends MorningBirds{

    public static void main(String[] args) throws Exception{
        new Plague().start();
    }

    public Plague() throws Exception{
        super();
    }

    @Override
    public MorningBirds.Move doMove(int playerNum){
        if (day > howManyTotalDeadPlayers){
            return Move.SEARCH;
        } else {
            return Move.RETURN;
        }
    }
}

Compile with: javac players/Plague/Plague.java

Run with: java players.Plague.Plague