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Does the rule above During a turn, the Scriptbot is invoked repeatedly until their EP is spent, or a maximum of 11 times mean that if robotA is next to robotB, it can attack 10 (or 11) times and kill robotB? Put another way, if I have 5 health points left and I leave my robot within 5 spaces of another robot, that robot can move and kill my robot in one turn, before I could act?
The algorithm does meet that continuity rule you have cited but fails in other areas. Those isolated pixels are "holes" in the country where the background shows through. Because of this effect and others several countries in each run will not have all their pixels generated. Some countries miss out on most of their pixels. It does not meet all the rules as specified but I thought it was an interesting result. The algorithm would need significant work to generate a perfect map.