This king-of-the-hill challenge is based off of the game show, Weakest Link. For those unfamiliar with the show, the crux of this challenge deals with who you vote off:
- If the other players are smarter than you, then you have less of a chance of getting the pot.
- If the other players are dumber than you, then you have less of a pot to get.
At the start of each round, the Pot starts out with $0. A group of 9 players is formed, and each player is given a unique Smartness from 1 to 9.
At the start of each turn, Pot += Smartness
for each player still in the round. Then, players vote on the player they wish to remove. The player with the most votes is removed. In case of a tie, the smarter player is kept.
When there are only 2 players are left in the round, they face off in a battle of wits. The chance of the player winning is Smartness/(Smartness+OpponentSmartness)
. The winning player then receives the entire pot.
The player who has received the most money at the end of the game wins.
#Input / Output
Each turn, you will receive the current list of opponents. You will have access to your smartness and all players' entire voting history for the round via functions in the Player class.
As output, you must return a single integer, representing the player you wish to vote for (representing their smartness). Voting for yourself is allowed (but not recommended).
Rounds of 9 will repeat until all players have played at least 100010000 rounds, and all players have played in the same number of rounds.
You can find the controller here: https://github.com/nathanmerrill/WeakestLink
To create a player, you need to extend the Player class, and add your player to the PlayerFactory class. Your class must follow the following rules:
Communication or interference with any other player (include your other players of the same type) is strictly prohibited.
Reflection and static variables (except for constants) are not allowed.
If you want to use randomness, I have provided a
getRandom()
function in the Player class. Use it, so simulations can be deterministic.
I have provided many functions in the Player class for easy access to data. You can find them online on Github. Your player will be instantiated each new round. "Dumb/suicidal" players are allowed (but not players with the same strategy).
#Scores
326999 WeakestLink.Players.PrudentSniper
303078 WeakestLink.Players.Sniper
301452 WeakestLink.Players.VengefulSniper
300070 WeakestLink.Players.AntiExtremist
247070 WeakestLink.Players.SniperAide
244200 WeakestLink.Players.SniperKiller
241803 WeakestLink.Players.BobPlayer
198226 WeakestLink.Players.MedianPlayer
175236 WeakestLink.Players.TheCult
172763 WeakestLink.Players.Leech
172319 WeakestLink.Players.Guard
171535 WeakestLink.Players.Spy
162559 WeakestLink.Players.Bandwagon
161654 WeakestLink.Players.RevengePlayer
153115 WeakestLink.Players.Coward
152937 WeakestLink.Players.MaxPlayer
152646 WeakestLink.Players.HighOrLowNotSelf
149959 WeakestLink.Players.Anarchist
147834 WeakestLink.Players.MinPlayer
147120 WeakestLink.Players.FixatedPlayer
144365 WeakestLink.Players.MiddleMan
141060 WeakestLink.Players.MeanPlayer
137868 WeakestLink.Players.Hero
126921 WeakestLink.Players.RandomPlayer
111410 WeakestLink.Players.BridgeBurner