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Nathan Merrill
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You are the Weakest Link, Goodbye

This challenge is based off of the game show, Weakest Link. For those unfamiliar with the show, the crux of this challenge deals with who you vote off:

  • If the other players are smarter than you, then you have less of a chance of getting the pot.
  • If the other players are dumber than you, then you have less of a pot to get.

At the start of each round, the Pot starts out with $0. A group of 9 players is formed, and each player is given a unique Smartness from 1 to 9.

At the start of each turn, Pot += Smartness for each player still in the round. Then, players vote on the player they wish to remove. The player with the most votes is removed. In case of a tie, the smarter player is kept.

When there are only 2 players are left in the round, they face off in a battle of wits. The chance of the player winning is Smartness/(Smartness+OpponentSmartness). The winning player then receives the entire pot.

The player who has received the most money at the end of the game wins.

#Input / Output

Each turn, you will receive the current list of opponents. You will have access to your smartness and all players' entire voting history for the round via functions in the Player class.

As output, you must return a single integer, representing the player you wish to vote for (representing their smartness). Voting for yourself is allowed (but not recommended).

Rounds of 9 will repeat until all players have played at least 100010000 rounds, and all players have played in the same number of rounds.

You can find the controller here: https://github.com/nathanmerrill/WeakestLink

To create a player, you need to extend the Player class, and add your player to the PlayerFactory class. Your class must follow the following rules:

  1. Communication or interference with any other player (include your other players of the same type) is strictly prohibited.

  2. Reflection and static variables (except for constants) are not allowed.

  3. If you want to use randomness, I have provided a getRandom() function in the Player class. Use it, so simulations can be deterministic.

I have provided many functions in the Player class for easy access to data. You can find them online on Github. Your player will be instantiated each new round. "Dumb/suicidal" players are allowed (but not players with the same strategy).

#Scores

326999  WeakestLink.Players.PrudentSniper
303078  WeakestLink.Players.Sniper
301452  WeakestLink.Players.VengefulSniper
300070  WeakestLink.Players.AntiExtremist
247070  WeakestLink.Players.SniperAide
244200  WeakestLink.Players.SniperKiller
241803  WeakestLink.Players.BobPlayer
198226  WeakestLink.Players.MedianPlayer
175236  WeakestLink.Players.TheCult
172763  WeakestLink.Players.Leech
172319  WeakestLink.Players.Guard
171535  WeakestLink.Players.Spy
162559  WeakestLink.Players.Bandwagon
161654  WeakestLink.Players.RevengePlayer
153115  WeakestLink.Players.Coward
152937  WeakestLink.Players.MaxPlayer
152646  WeakestLink.Players.HighOrLowNotSelf
149959  WeakestLink.Players.Anarchist
147834  WeakestLink.Players.MinPlayer
147120  WeakestLink.Players.FixatedPlayer
144365  WeakestLink.Players.MiddleMan
141060  WeakestLink.Players.MeanPlayer
137868  WeakestLink.Players.Hero
126921  WeakestLink.Players.RandomPlayer
111410  WeakestLink.Players.BridgeBurner
Nathan Merrill
  • 14.5k
  • 3
  • 48
  • 128