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This is an animated example, so REPL output is not shown. It's also the submission for Make a Bubble-wrap simulator. It uses the AssignAtIndex (A§) command, which, when used with the Cells datatype (obtainable from Peek commands), changes the canvas.

This is an animated example, so REPL output is shown. It's also the submission for Make a Bubble-wrap simulator. It uses the AssignAtIndex (A§) command, which, when used with the Cells datatype, changes the canvas.

This is an animated example, so REPL output is not shown. It's also the submission for Make a Bubble-wrap simulator. It uses the AssignAtIndex (A§) command, which, when used with the Cells datatype (obtainable from Peek commands), changes the canvas.

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3130 bytes

Charcoal> ×⁶()↙↓¹⁰↖↖¹⁰↓↓²↘⁸M↑__↖←¤:↗¤UGPi↗¤≕Pi
()()()()()()
|\3.1415926|
|:\53589793|
\::\2384626|
 \::\433832|
  \::\79502|
   \::\8841|
    \::\971|
     \::\69|
      \::\3|
       \__\|

31 bytes

Charcoal> ×⁶()↙↓¹⁰↖↖¹⁰↓↓²↘⁸M↑__↖←¤:↗¤UGPi
()()()()()()
|\3.1415926|
|:\53589793|
\::\2384626|
 \::\433832|
  \::\79502|
   \::\8841|
    \::\971|
     \::\69|
      \::\3|
       \__\|

30 bytes

Charcoal> ×⁶()↙↓¹⁰↖↖¹⁰↓↓²↘⁸M↑__↖←¤:↗¤≕Pi
()()()()()()
|\3.1415926|
|:\53589793|
\::\2384626|
 \::\433832|
  \::\79502|
   \::\8841|
    \::\971|
     \::\69|
      \::\3|
       \__\|

Print('┌┐');ReflectMirror(:Down). Another ASCII-art oriented builtin. Note that and count as three charactersbytes each.

Print('┌┐');ReflectMirror(:Down). Another ASCII-art oriented builtin. Note that and count as three characters each.

Print('┌┐');ReflectMirror(:Down). Another ASCII-art oriented builtin. Note that and count as three bytes each.

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