Skip to main content
Commonmark migration
Source Link

#Game Maker Language, 26 bytes

Game Maker Language, 26 bytes

So lucky that the command is chr() instead of char()...

get_string('',chr(33*3-2))

Basically, we have to get chr(65) or chr(97) to get A or a. Also, I had to use get_string to show the output since return, show_message, show_question, etc. all contained restricted characters.

#Game Maker Language, 26 bytes

So lucky that the command is chr() instead of char()...

get_string('',chr(33*3-2))

Basically, we have to get chr(65) or chr(97) to get A or a. Also, I had to use get_string to show the output since return, show_message, show_question, etc. all contained restricted characters.

Game Maker Language, 26 bytes

So lucky that the command is chr() instead of char()...

get_string('',chr(33*3-2))

Basically, we have to get chr(65) or chr(97) to get A or a. Also, I had to use get_string to show the output since return, show_message, show_question, etc. all contained restricted characters.

Source Link
Timtech
  • 12.6k
  • 2
  • 45
  • 61

#Game Maker Language, 26 bytes

So lucky that the command is chr() instead of char()...

get_string('',chr(33*3-2))

Basically, we have to get chr(65) or chr(97) to get A or a. Also, I had to use get_string to show the output since return, show_message, show_question, etc. all contained restricted characters.