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Timeline for Implement Bogosort

Current License: CC BY-SA 3.0

10 events
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Jun 8, 2016 at 3:52 comment added STDQ Problem is that rand is not guaranteed to have good quality of random numbers let alone uniformity, some produce non-random low-order bits. I guess it doesn't nor should matter in the end. I only got 8 more bytes using a uniform distributor with std::shuffle and so forth, good enough for me.
Jun 6, 2016 at 0:54 comment added user54200 So if I use a fully random one like using srand(time(0)) then does it count?
Jun 6, 2016 at 0:46 comment added STDQ It relies on rand() which is not uniform -- see open-std.org/jtc1/sc22/wg21/docs/papers/2014/n3924.pdf . Not many other people are seem to be following so meh i guess it's not a big deal.
Jun 5, 2016 at 2:23 comment added user54200 Okay... i didn't know it was not uniform.
Jun 4, 2016 at 21:30 comment added STDQ std::random_shuffle is not uniform. In the clarifications it is stated: "Also, the shuffling has to be uniform"
Jun 4, 2016 at 16:04 history edited user54200 CC BY-SA 3.0
added 51 characters in body
Jun 4, 2016 at 15:59 history edited Martin Ender CC BY-SA 3.0
added 6 characters in body
Jun 4, 2016 at 15:50 review Late answers
Jun 4, 2016 at 17:27
Jun 4, 2016 at 15:35 review First posts
Jun 4, 2016 at 15:49
Jun 4, 2016 at 15:34 history answered user54200 CC BY-SA 3.0