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Timeline for A game of locks and keys

Current License: CC BY-SA 3.0

27 events
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Apr 30 at 1:11 answer added l4m2 timeline score: 0
Apr 30 at 0:38 answer added Ajax1234 timeline score: 0
Nov 21, 2015 at 10:32 history tweeted twitter.com/StackCodeGolf/status/668014228658368512
Nov 21, 2015 at 7:34 comment added ghosts_in_the_code @xnor @ MartinButtner Done.
Nov 21, 2015 at 7:33 history edited ghosts_in_the_code CC BY-SA 3.0
Flexible input
Nov 21, 2015 at 7:30 comment added ghosts_in_the_code @qumonio Only all the treasure (0s) need to be found. Since there are no 0s, we have already completed the challenge even before opening any box.
Nov 20, 2015 at 23:24 answer added Peter Taylor timeline score: 2
Nov 20, 2015 at 23:22 comment added ŽaMan I am missing something to understand this puzzle. How does the last one work to zero if we don't start with any keys and locksmith charges to open a box we don't already have the key for?
Nov 20, 2015 at 22:54 answer added Leif Willerts timeline score: 0
Nov 20, 2015 at 16:55 comment added Martin Ender @ghosts_in_the_code It's not about simplicity but about flexibility. Commonly, challenges that require structured input allow any convenient list format, as long as the data is not preprocessed. Depending on the language that could mean a whitespace separated file like you have, or it could mean [[1] [3 4] [] [] [2 6] [5]] or maybe {{1},{3,4},{},{},{2,6},{5}}. This way, most languages can reduce reading the input to something as trivial as i=eval(read()) and focus on the fun part of the challenge.
Nov 20, 2015 at 10:30 comment added ghosts_in_the_code @xnor The input is simple only. How can I make it simpler than this?
Nov 20, 2015 at 4:34 comment added xnor I'm not a fan of the specific input format. I expect I'd need a decent fraction of my code just to put it in a usable form. In the future, I suggest allowing more flexible forms of input for algorithmic style problems.
Nov 20, 2015 at 4:31 comment added xnor This seems related to this puzzle about 100 locked boxes of wood and steel: puzzling.stackexchange.com/q/17852/4551
Nov 20, 2015 at 3:44 answer added Dennis timeline score: 6
Nov 19, 2015 at 18:55 comment added Peter Taylor @VoteToClose, not really. That question is about permutations; this question is graph reachability plus smallest covering set.
Nov 19, 2015 at 17:47 comment added ghosts_in_the_code @VoteToClose Nice video. It is similar, except that it talks of a mathematical puzzle and specific algorithm, rather than a generalised one.
Nov 19, 2015 at 17:39 history reopened ghosts_in_the_code
Martin Ender
Nov 19, 2015 at 17:37 history edited ghosts_in_the_code CC BY-SA 3.0
Replaced 100 with n
Nov 19, 2015 at 17:31 history edited ghosts_in_the_code CC BY-SA 3.0
Added zero case
Nov 19, 2015 at 17:22 history edited ghosts_in_the_code CC BY-SA 3.0
deleted 42 characters in body
Nov 19, 2015 at 17:18 history edited ghosts_in_the_code CC BY-SA 3.0
Clarified again (duplicate keys)
Nov 19, 2015 at 17:06 review Reopen votes
Nov 19, 2015 at 17:44
Nov 19, 2015 at 16:46 history edited ghosts_in_the_code CC BY-SA 3.0
Completed post
Nov 19, 2015 at 16:10 comment added Leif Willerts Also related: puzzling.stackexchange.com/questions/23150/…
Nov 19, 2015 at 16:09 history closed Blue
Morgan Thrapp
Geobits
AdmBorkBork
Martin Ender
Needs details or clarity
Nov 19, 2015 at 15:51 comment added Addison Crump Is this perhaps related to this?
Nov 19, 2015 at 15:46 history asked ghosts_in_the_code CC BY-SA 3.0