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Commonmark migration
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##Blitz 2D/3D, 126 bytes

Blitz 2D/3D, 126 bytes

Graphics 180,180
ClsColor 255,255,255
Color 128,0,128
While 1
Cls
ang#=ang+3
Plot 90+67*Cos(ang),90+67*Sin(ang)
Delay 500
Wend

Unfortunately, this language is only supported on Windows (though it may run in Wine).

##Blitz 2D/3D, 126 bytes

Graphics 180,180
ClsColor 255,255,255
Color 128,0,128
While 1
Cls
ang#=ang+3
Plot 90+67*Cos(ang),90+67*Sin(ang)
Delay 500
Wend

Unfortunately, this language is only supported on Windows (though it may run in Wine).

Blitz 2D/3D, 126 bytes

Graphics 180,180
ClsColor 255,255,255
Color 128,0,128
While 1
Cls
ang#=ang+3
Plot 90+67*Cos(ang),90+67*Sin(ang)
Delay 500
Wend

Unfortunately, this language is only supported on Windows (though it may run in Wine).

added 26 characters in body
Source Link
El'endia Starman
  • 16.1k
  • 3
  • 37
  • 71

##Blitz 2D/3D, 105126 bytes

Graphics 180,180
ClsColor 255,255,255
Color 128,0,128
While 1
Cls
ang#=ang+3
Plot 90+67*Cos(ang),90+67*Sin(ang)
Delay 500
Wend

Unfortunately, this language is only supported on Windows (though it may run in Wine).

##Blitz 2D/3D, 105 bytes

Graphics 180,180
Color 128,0,128
While 1
Cls
ang#=ang+3
Plot 90+67*Cos(ang),90+67*Sin(ang)
Delay 500
Wend

Unfortunately, this language is only supported on Windows (though it may run in Wine).

##Blitz 2D/3D, 126 bytes

Graphics 180,180
ClsColor 255,255,255
Color 128,0,128
While 1
Cls
ang#=ang+3
Plot 90+67*Cos(ang),90+67*Sin(ang)
Delay 500
Wend

Unfortunately, this language is only supported on Windows (though it may run in Wine).

Source Link
El'endia Starman
  • 16.1k
  • 3
  • 37
  • 71

##Blitz 2D/3D, 105 bytes

Graphics 180,180
Color 128,0,128
While 1
Cls
ang#=ang+3
Plot 90+67*Cos(ang),90+67*Sin(ang)
Delay 500
Wend

Unfortunately, this language is only supported on Windows (though it may run in Wine).