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#Glaucus package Players;

Glaucus

package Players;


import java.util.Collection;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;

import Mechanics.Card;
import Mechanics.Player;

public class Glaucus extends Player {
    static final double LosePay = 0;
    static final double WinPay = 10;
    static final double DrawPay = 1;
    static final int NUMBEROFSIMS = 100;
    
    Random r;

    public Glaucus()
    {
        this.name = "Glaucus";
        r = new Random();
    }
    
    @Override
    public void getResponse(int[] wins, boolean isPlayerOne,
            Collection<Card> yourHand, Collection<Card> opponentHand,
            Collection<Card> yourSideDeck, int opponentSideDeckCount,
            Action opponentAction, boolean opponentDidPlay) {
        //Make Sum of hands
        int sumMyHand = 0;
        int sumOpponentHand = 0;
        //Make an array of the remaining cards
        List<Integer> cards = new LinkedList<Integer>();
        int[] cardsLeft = {4,4,4,4,4,4,4,4,4,4};
        for (Card card : yourHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumMyHand+=card.getValue();
        }
        for (Card card : opponentHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumOpponentHand += card.getValue();
        }
        if(sumMyHand<=10)
        {
            this.action = Action.END;
        }
        else if (sumMyHand >= 20)
        {
            this.action = Action.STAND;
        }
        else if (sumOpponentHand > 20)
        {
            this.action = Action.STAND;
        }
        else
        {
            for (int i = 0; i < cardsLeft.length; i++) {
                while(cardsLeft[i] > 0)
                {
                    cards.add(i + 1);
                    cardsLeft[i] -= 1;
                }
            }
            //System.out.println(Arrays.toString(cards));
            
            double standPayoff = 0;
            double endPayoff = 0;
            double[] sideDeckPayoffs = new double[yourSideDeck.size()];
            //Run some simulations
            for(int sim = 0; sim<NUMBEROFSIMS; sim++)
            {
                Collections.shuffle(cards, r);
                standPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                endPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, 0);
                for(int i = 0; i<sideDeckPayoffs.length; i++)
                {
                    sideDeckPayoffs[i] += getPayoff(sumMyHand+((Card)yourSideDeck.toArray()[i]).getValue(), sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                }
                
            }
            
            double maxSidePay = 0;
            int sideDeckChoice  = 0;
            for (int i = 0; i < sideDeckPayoffs.length; i++) {
                double d = sideDeckPayoffs[i];
                if(d>maxSidePay)
                {
                    maxSidePay = d;
                    sideDeckChoice = i;
                }
            }
            /*System.out.println(standPayoff);
            System.out.println(endPayoff);
            System.out.println(maxSidePay);*/
            
            if(maxSidePay>standPayoff && maxSidePay>endPayoff)
            {
                this.action = Action.PLAY;
                this.cardToPlay = (Card)yourSideDeck.toArray()[sideDeckChoice];
            }
            else if(standPayoff > endPayoff)
            {
                this.action = Action.STAND;
            }
            else
            {
                this.action = Action.END;
            }
        }
    }

    private double getPayoff(int sumMyHand, int sumOpponentHand,
            List<Integer> cards, Action myAction, Action opponentAction, boolean myTurn, int index) {
        //SHort circuit some logic
        if(sumMyHand>20 && sumOpponentHand>20)
        {
            return DrawPay;
        }
        else if(sumMyHand>20)
        {
            return LosePay;
        }
        else if(sumOpponentHand>20)
        {
            return WinPay;
        }
        else if(myAction == Action.STAND && opponentAction == Action.STAND)
        {
            if(sumMyHand>sumOpponentHand)
            {
                return WinPay;
            }
            else if(sumMyHand<sumOpponentHand)
            {
                return LosePay;
            }
            else
            {
                return DrawPay;
            }
        }
        else
        {
            double standPayoff = 0;
            double endPayoff = 0;
            
            if(myTurn)
            {
                if(opponentAction == Action.END)
                {
                    sumOpponentHand += cards.get(index);
                    index++;
                }
                if(myAction == Action.STAND)
                {
                    
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, false, index);
                }
                else
                {

                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, index);
                    if(standPayoff>endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
            else
            {
                if(myAction == Action.END)
                {
                    sumMyHand += cards.get(index);
                    index++;
                }
                if(opponentAction == Action.STAND)
                {
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, true, index);
                }
                else
                {
                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.STAND, true, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.END, true, index);
                    if(standPayoff<endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
        }
    }
}

#Glaucus package Players;

import java.util.Collection;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;

import Mechanics.Card;
import Mechanics.Player;

public class Glaucus extends Player {
    static final double LosePay = 0;
    static final double WinPay = 10;
    static final double DrawPay = 1;
    static final int NUMBEROFSIMS = 100;
    
    Random r;

    public Glaucus()
    {
        this.name = "Glaucus";
        r = new Random();
    }
    
    @Override
    public void getResponse(int[] wins, boolean isPlayerOne,
            Collection<Card> yourHand, Collection<Card> opponentHand,
            Collection<Card> yourSideDeck, int opponentSideDeckCount,
            Action opponentAction, boolean opponentDidPlay) {
        //Make Sum of hands
        int sumMyHand = 0;
        int sumOpponentHand = 0;
        //Make an array of the remaining cards
        List<Integer> cards = new LinkedList<Integer>();
        int[] cardsLeft = {4,4,4,4,4,4,4,4,4,4};
        for (Card card : yourHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumMyHand+=card.getValue();
        }
        for (Card card : opponentHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumOpponentHand += card.getValue();
        }
        if(sumMyHand<=10)
        {
            this.action = Action.END;
        }
        else if (sumMyHand >= 20)
        {
            this.action = Action.STAND;
        }
        else if (sumOpponentHand > 20)
        {
            this.action = Action.STAND;
        }
        else
        {
            for (int i = 0; i < cardsLeft.length; i++) {
                while(cardsLeft[i] > 0)
                {
                    cards.add(i + 1);
                    cardsLeft[i] -= 1;
                }
            }
            //System.out.println(Arrays.toString(cards));
            
            double standPayoff = 0;
            double endPayoff = 0;
            double[] sideDeckPayoffs = new double[yourSideDeck.size()];
            //Run some simulations
            for(int sim = 0; sim<NUMBEROFSIMS; sim++)
            {
                Collections.shuffle(cards, r);
                standPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                endPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, 0);
                for(int i = 0; i<sideDeckPayoffs.length; i++)
                {
                    sideDeckPayoffs[i] += getPayoff(sumMyHand+((Card)yourSideDeck.toArray()[i]).getValue(), sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                }
                
            }
            
            double maxSidePay = 0;
            int sideDeckChoice  = 0;
            for (int i = 0; i < sideDeckPayoffs.length; i++) {
                double d = sideDeckPayoffs[i];
                if(d>maxSidePay)
                {
                    maxSidePay = d;
                    sideDeckChoice = i;
                }
            }
            /*System.out.println(standPayoff);
            System.out.println(endPayoff);
            System.out.println(maxSidePay);*/
            
            if(maxSidePay>standPayoff && maxSidePay>endPayoff)
            {
                this.action = Action.PLAY;
                this.cardToPlay = (Card)yourSideDeck.toArray()[sideDeckChoice];
            }
            else if(standPayoff > endPayoff)
            {
                this.action = Action.STAND;
            }
            else
            {
                this.action = Action.END;
            }
        }
    }

    private double getPayoff(int sumMyHand, int sumOpponentHand,
            List<Integer> cards, Action myAction, Action opponentAction, boolean myTurn, int index) {
        //SHort circuit some logic
        if(sumMyHand>20 && sumOpponentHand>20)
        {
            return DrawPay;
        }
        else if(sumMyHand>20)
        {
            return LosePay;
        }
        else if(sumOpponentHand>20)
        {
            return WinPay;
        }
        else if(myAction == Action.STAND && opponentAction == Action.STAND)
        {
            if(sumMyHand>sumOpponentHand)
            {
                return WinPay;
            }
            else if(sumMyHand<sumOpponentHand)
            {
                return LosePay;
            }
            else
            {
                return DrawPay;
            }
        }
        else
        {
            double standPayoff = 0;
            double endPayoff = 0;
            
            if(myTurn)
            {
                if(opponentAction == Action.END)
                {
                    sumOpponentHand += cards.get(index);
                    index++;
                }
                if(myAction == Action.STAND)
                {
                    
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, false, index);
                }
                else
                {

                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, index);
                    if(standPayoff>endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
            else
            {
                if(myAction == Action.END)
                {
                    sumMyHand += cards.get(index);
                    index++;
                }
                if(opponentAction == Action.STAND)
                {
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, true, index);
                }
                else
                {
                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.STAND, true, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.END, true, index);
                    if(standPayoff<endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
        }
    }
}

Glaucus

package Players;


import java.util.Collection;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;

import Mechanics.Card;
import Mechanics.Player;

public class Glaucus extends Player {
    static final double LosePay = 0;
    static final double WinPay = 10;
    static final double DrawPay = 1;
    static final int NUMBEROFSIMS = 100;
    
    Random r;

    public Glaucus()
    {
        this.name = "Glaucus";
        r = new Random();
    }
    
    @Override
    public void getResponse(int[] wins, boolean isPlayerOne,
            Collection<Card> yourHand, Collection<Card> opponentHand,
            Collection<Card> yourSideDeck, int opponentSideDeckCount,
            Action opponentAction, boolean opponentDidPlay) {
        //Make Sum of hands
        int sumMyHand = 0;
        int sumOpponentHand = 0;
        //Make an array of the remaining cards
        List<Integer> cards = new LinkedList<Integer>();
        int[] cardsLeft = {4,4,4,4,4,4,4,4,4,4};
        for (Card card : yourHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumMyHand+=card.getValue();
        }
        for (Card card : opponentHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumOpponentHand += card.getValue();
        }
        if(sumMyHand<=10)
        {
            this.action = Action.END;
        }
        else if (sumMyHand >= 20)
        {
            this.action = Action.STAND;
        }
        else if (sumOpponentHand > 20)
        {
            this.action = Action.STAND;
        }
        else
        {
            for (int i = 0; i < cardsLeft.length; i++) {
                while(cardsLeft[i] > 0)
                {
                    cards.add(i + 1);
                    cardsLeft[i] -= 1;
                }
            }
            //System.out.println(Arrays.toString(cards));
            
            double standPayoff = 0;
            double endPayoff = 0;
            double[] sideDeckPayoffs = new double[yourSideDeck.size()];
            //Run some simulations
            for(int sim = 0; sim<NUMBEROFSIMS; sim++)
            {
                Collections.shuffle(cards, r);
                standPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                endPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, 0);
                for(int i = 0; i<sideDeckPayoffs.length; i++)
                {
                    sideDeckPayoffs[i] += getPayoff(sumMyHand+((Card)yourSideDeck.toArray()[i]).getValue(), sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                }
                
            }
            
            double maxSidePay = 0;
            int sideDeckChoice  = 0;
            for (int i = 0; i < sideDeckPayoffs.length; i++) {
                double d = sideDeckPayoffs[i];
                if(d>maxSidePay)
                {
                    maxSidePay = d;
                    sideDeckChoice = i;
                }
            }
            /*System.out.println(standPayoff);
            System.out.println(endPayoff);
            System.out.println(maxSidePay);*/
            
            if(maxSidePay>standPayoff && maxSidePay>endPayoff)
            {
                this.action = Action.PLAY;
                this.cardToPlay = (Card)yourSideDeck.toArray()[sideDeckChoice];
            }
            else if(standPayoff > endPayoff)
            {
                this.action = Action.STAND;
            }
            else
            {
                this.action = Action.END;
            }
        }
    }

    private double getPayoff(int sumMyHand, int sumOpponentHand,
            List<Integer> cards, Action myAction, Action opponentAction, boolean myTurn, int index) {
        //SHort circuit some logic
        if(sumMyHand>20 && sumOpponentHand>20)
        {
            return DrawPay;
        }
        else if(sumMyHand>20)
        {
            return LosePay;
        }
        else if(sumOpponentHand>20)
        {
            return WinPay;
        }
        else if(myAction == Action.STAND && opponentAction == Action.STAND)
        {
            if(sumMyHand>sumOpponentHand)
            {
                return WinPay;
            }
            else if(sumMyHand<sumOpponentHand)
            {
                return LosePay;
            }
            else
            {
                return DrawPay;
            }
        }
        else
        {
            double standPayoff = 0;
            double endPayoff = 0;
            
            if(myTurn)
            {
                if(opponentAction == Action.END)
                {
                    sumOpponentHand += cards.get(index);
                    index++;
                }
                if(myAction == Action.STAND)
                {
                    
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, false, index);
                }
                else
                {

                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, index);
                    if(standPayoff>endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
            else
            {
                if(myAction == Action.END)
                {
                    sumMyHand += cards.get(index);
                    index++;
                }
                if(opponentAction == Action.STAND)
                {
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, true, index);
                }
                else
                {
                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.STAND, true, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.END, true, index);
                    if(standPayoff<endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
        }
    }
}
added 117 characters in body
Source Link
euanjt
  • 502
  • 5
  • 11

Glaucus makes 100 simulations with a shuffled list of cards and chooses his best option based on these simulations.

Glaucus makes 100 simulations with a shuffled list of cards and chooses his best option based on these simulations.

Source Link
euanjt
  • 502
  • 5
  • 11

#Glaucus package Players;

import java.util.Collection;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;

import Mechanics.Card;
import Mechanics.Player;

public class Glaucus extends Player {
    static final double LosePay = 0;
    static final double WinPay = 10;
    static final double DrawPay = 1;
    static final int NUMBEROFSIMS = 100;
    
    Random r;

    public Glaucus()
    {
        this.name = "Glaucus";
        r = new Random();
    }
    
    @Override
    public void getResponse(int[] wins, boolean isPlayerOne,
            Collection<Card> yourHand, Collection<Card> opponentHand,
            Collection<Card> yourSideDeck, int opponentSideDeckCount,
            Action opponentAction, boolean opponentDidPlay) {
        //Make Sum of hands
        int sumMyHand = 0;
        int sumOpponentHand = 0;
        //Make an array of the remaining cards
        List<Integer> cards = new LinkedList<Integer>();
        int[] cardsLeft = {4,4,4,4,4,4,4,4,4,4};
        for (Card card : yourHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumMyHand+=card.getValue();
        }
        for (Card card : opponentHand) {
            cardsLeft[card.getValue()-1] -= 1;
            sumOpponentHand += card.getValue();
        }
        if(sumMyHand<=10)
        {
            this.action = Action.END;
        }
        else if (sumMyHand >= 20)
        {
            this.action = Action.STAND;
        }
        else if (sumOpponentHand > 20)
        {
            this.action = Action.STAND;
        }
        else
        {
            for (int i = 0; i < cardsLeft.length; i++) {
                while(cardsLeft[i] > 0)
                {
                    cards.add(i + 1);
                    cardsLeft[i] -= 1;
                }
            }
            //System.out.println(Arrays.toString(cards));
            
            double standPayoff = 0;
            double endPayoff = 0;
            double[] sideDeckPayoffs = new double[yourSideDeck.size()];
            //Run some simulations
            for(int sim = 0; sim<NUMBEROFSIMS; sim++)
            {
                Collections.shuffle(cards, r);
                standPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                endPayoff += getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, 0);
                for(int i = 0; i<sideDeckPayoffs.length; i++)
                {
                    sideDeckPayoffs[i] += getPayoff(sumMyHand+((Card)yourSideDeck.toArray()[i]).getValue(), sumOpponentHand, cards, Action.STAND, opponentAction, false, 0);
                }
                
            }
            
            double maxSidePay = 0;
            int sideDeckChoice  = 0;
            for (int i = 0; i < sideDeckPayoffs.length; i++) {
                double d = sideDeckPayoffs[i];
                if(d>maxSidePay)
                {
                    maxSidePay = d;
                    sideDeckChoice = i;
                }
            }
            /*System.out.println(standPayoff);
            System.out.println(endPayoff);
            System.out.println(maxSidePay);*/
            
            if(maxSidePay>standPayoff && maxSidePay>endPayoff)
            {
                this.action = Action.PLAY;
                this.cardToPlay = (Card)yourSideDeck.toArray()[sideDeckChoice];
            }
            else if(standPayoff > endPayoff)
            {
                this.action = Action.STAND;
            }
            else
            {
                this.action = Action.END;
            }
        }
    }

    private double getPayoff(int sumMyHand, int sumOpponentHand,
            List<Integer> cards, Action myAction, Action opponentAction, boolean myTurn, int index) {
        //SHort circuit some logic
        if(sumMyHand>20 && sumOpponentHand>20)
        {
            return DrawPay;
        }
        else if(sumMyHand>20)
        {
            return LosePay;
        }
        else if(sumOpponentHand>20)
        {
            return WinPay;
        }
        else if(myAction == Action.STAND && opponentAction == Action.STAND)
        {
            if(sumMyHand>sumOpponentHand)
            {
                return WinPay;
            }
            else if(sumMyHand<sumOpponentHand)
            {
                return LosePay;
            }
            else
            {
                return DrawPay;
            }
        }
        else
        {
            double standPayoff = 0;
            double endPayoff = 0;
            
            if(myTurn)
            {
                if(opponentAction == Action.END)
                {
                    sumOpponentHand += cards.get(index);
                    index++;
                }
                if(myAction == Action.STAND)
                {
                    
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, false, index);
                }
                else
                {

                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.STAND, opponentAction, false, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, Action.END, opponentAction, false, index);
                    if(standPayoff>endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
            else
            {
                if(myAction == Action.END)
                {
                    sumMyHand += cards.get(index);
                    index++;
                }
                if(opponentAction == Action.STAND)
                {
                    return getPayoff(sumMyHand, sumOpponentHand, cards, myAction, opponentAction, true, index);
                }
                else
                {
                    standPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.STAND, true, index);
                    endPayoff = getPayoff(sumMyHand, sumOpponentHand, cards, myAction, Action.END, true, index);
                    if(standPayoff<endPayoff)
                    {
                        return standPayoff;
                    }
                    else
                    {
                        return endPayoff;
                    }
                }
            }
        }
    }
}