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#Blue Team - SphiNotPi3000

Blue Team - SphiNotPi3000

#Blue Team - SphiNotPi3000

Blue Team - SphiNotPi3000

replaced http://codegolf.stackexchange.com/ with https://codegolf.stackexchange.com/
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This bot forms a pair with PhiNotPi's botPhiNotPi's bot. See Phi's post for a brief explanation of our strategy.

This bot forms a pair with PhiNotPi's bot. See Phi's post for a brief explanation of our strategy.

This bot forms a pair with PhiNotPi's bot. See Phi's post for a brief explanation of our strategy.

Bounty Ended with 500 reputation awarded by Doorknob
Rollback to Revision 3
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Sp3000
  • 61.9k
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// Char 0: top or bottom ("T" or "B")
// Char 1, 2: x/y coords
// Char 3, move polarity
// Char 4: offset (as codepoint - 128)

var myself = 21487;
var twin = 2867;
var formpos = "B";

var tochar = String.fromCharCode;
var movestat = (move % 2).toString();

var inbox = getMsg(twin);

// Spoofing the message of a deceased partner
if (inbox == "X"){
    inbox = "B" + tochar(x) + tochar(y+1) + ((move + 1) % 2).toString() + tochar(0);
}

var selfsafe = [9,10,10,10,10,10,10];

// Remove useless edge moves
if (x == 0){
    selfsafe[4] = 0;
    selfsafe[5] = 0;
}
if (x == 127){
    selfsafe[3] = 0;
    selfsafe[6] = 0;
}
if (y == 0){
    selfsafe[2] = 0;
    selfsafe[3] = 0;
    selfsafe[4] = 0;
}
if (y == 127){
    selfsafe[1] = 0;
    selfsafe[6] = 0;
    selfsafe[5] = 0;
}

var selfdisp = [[0,0],[0,1],[0,-1],[1,-1],[-1,-1],[-1,1],[1,1]];

if (inbox == "") {
    // First move, pick anywhere safe

    for (j = 0; j < 7; j++) {
        for (var i = 0; i < eNear.length; i++){
            var enemy = eNear[i];
            var dx = enemy.x - x - selfdisp[j][0];
            var dy = enemy.y - y - selfdisp[j][1];

            if (dx * dx == 1 && dy >= -1 && dy <= 1) {
                selfsafe[j] = 0;
            }
        }

        if (selfsafe[j]) {
            var strpos = tochar(x + selfdisp[j][0]) + tochar(y + selfdisp[j][0]);
            var offset = tochar(Math.floor(Math.random() * 256));
            setMsg(formpos + strpos + movestat + offset);
            return j;
        }
    }

} else {
    var twinformpos = inbox.charAt(0);
    var twinx = inbox.charAt(1).charCodeAt();
    var twiny = inbox.charAt(2).charCodeAt();
    var twinmovestat = inbox.charAt(3);
    var offset = inbox.charAt(4);

    formpos = twinformpos == "T" ? "B" : "T";
    var targetx = twinx;
    var targety = formpos == "T" ? (twiny - 1) : (twiny + 1);

    // If true, then this bot is either the second one to move or is not in position.  Move into position.
    if (twinmovestat == movestat || x != targetx || y != targety) {
        if (getMsg(twin) == "X") {
            for (var j = 0; j < 7; j++) {
                for (var i = 0; i < eNear.length; i++){
                    var enemy = eNear[i];
                    var dx = enemy.x - x - selfdisp[j][0];
                    var dy = enemy.y - y - selfdisp[j][1];

                    if (dx == 0 && dy == 0){
                        var strpos = tochar(x + selfdisp[j][0]) + tochar(y + selfdisp[j][1]);
                        setMsg(formpos + strpos + movestat + offset);
                        return j;
                    }
                }
            }
        }
        
        var bestmove = 0;

        for (var j = 0; j < 7; j++) {
            for (var i = 0; i < eNear.length; i++){
                var enemy = eNear[i];
                var dx = enemy.x - x - selfdisp[j][0];
                var dy = enemy.y - y - selfdisp[j][1];

                if (dx * dx == 1 && dy >= -1 && dy <= 1) {
                    selfsafe[j] = 0;
                }
                if (dx == 0 && dy == 0){
                    selfsafe[j] *= 2;
                }
            }

            selfsafe[j] -= Math.abs(x + selfdisp[j][0] - targetx) + Math.abs(y + selfdisp[j][1] - targety);

            if (selfsafe[j] > selfsafe[bestmove]) {
                bestmove = j;
            }
        }

        var strpos = tochar(x + selfdisp[bestmove][0]) + tochar(y + selfdisp[bestmove][1]);
        setMsg(formpos + strpos + movestat + offset);
        return bestmove;

    } else {
        // In formation, and is the leader this turn

        var topy = formpos == "T" ? y : (y - 1);
        var topx = x;
        var safe = [1,1,1,1,1,1,1,1,1];
        var disp = [[0,0],[0,1],[0,-1],[1,-1],[-1,-1],[-1,1],[1,1],[1,0],[-1,0]];
        var otherpos = formpos == "T" ? "B" : "T";

        // Avoid dangerous squares and always kill if safe to do so
        for (var j = 0; j < 9; j++){
            var ntopx = topx + disp[j][0];
            var ntopy = topy + disp[j][1];

            if (ntopx < 0 || ntopx > 127 || ntopy < 0 || ntopy > 126){
                safe[j] = 0;
                continue;
            }

            for (var i = 0; i < eNear.length; i++){
                var enemy = eNear[i];
                var dx = enemy.x - ntopx;
                var dy = enemy.y - ntopy;

                if(dx * dx == 1 && dy >= -1 && dy <= 2){
                    safe[j] = 0;
                    continue;
                }

                if(dx == 0 && dy >= 0 && dy <= 1){
                    // Kill!
                    var strpos = tochar(x + disp[j][0]) + tochar(y + disp[j][1]);

                    if (j > 6) {
                        setMsg(otherpos + strpos + movestat + offset);
                        if (formpos == "T"){return 13 - j;}
                        return j - 4;
                    }

                    setMsg(formpos + strpos + movestat + offset);
                    return j;
                }
            }
        }

        var pref = [];

        for (var i = 0; i < eNear.length; i++){
            var enemy = eNear[i];
            var dy = enemy.y - topy;
            var dx = enemy.x - topx;

            if (dy < 0 && dx == 0){ pref=[2,4,3,8,7,1,5,6,0]; }
            if (dy > 0 && dx == 0){ pref=[1,5,6,7,8,2,4,3,0]; }
            if (dy == 0 && dx > 0){ pref=[7,6,3,1,2,5,4,8,0]; }
            if (dy == 0 && dx < 0){ pref=[8,5,4,1,2,6,3,7,0]; }
            if (dy < 0 && dx < 0){ pref=[4,8,5,1,0,2,6,7,3]; }
            if (dy > 0 && dx < 0){ pref=[5,8,4,2,0,1,3,7,6]; }
            if (dy < 0 && dx > 0){ pref=[3,7,6,1,0,2,5,8,4]; }
            if (dy > 0 && dx > 0){ pref=[6,7,3,2,0,1,4,8,5]; }

            for (var k = 0; k < pref.length; k++)
            {
                if (safe[pref[k]]){
                    var strpos = tochar(x + disp[pref[k]][0]) + tochar(y + disp[pref[k]][1]);

                    if (pref[k] > 6) {
                        setMsg(otherpos + strpos + movestat + offset);
                        if(formpos == "T"){return 13 - pref[k];}
                        return pref[k] - 4;
                    }

                    setMsg(formpos + strpos + movestat + offset);
                    return pref[k];
                }
            }
        }

        var offsetint = offset.charCodeAt();
        var offsetmove = move - 128 + offsetint;

        if (offsetmove % 900 < 30) {
            var targetx = 64 - (offsetmove % 30);
            var targety = 64 - (offsetmove % 30);
        } else if (offsetmove % 900 < 90) {
            var targetx = 34 + ((offsetmove - 30) % 60);
            var targety = 34;
        } else if (offsetmove % 900 < 150) {
            var targetx = 94;
            var targety = 34 + ((offsetmove - 30) % 60);
        } else if (offsetmove % 900 < 210) {
            var targetx = 94 - ((offsetmove - 30) % 60);
            var targety = 94;
        } else if (offsetmove % 900 < 270) {
            var targetx = 34;
            var targety = 94 - ((offsetmove - 30) % 60);
        } else if (offsetmove % 900 < 300) {
            var targetx = 34 + (offsetmove % 30);
            var targety = 34 + (offsetmove % 30);
        } else if (offsetmove % 900 < 360) {
            var targetx = 64 + (offsetmove % 60);
            var targety = 64 - (offsetmove % 60);
        } else if (offsetmove % 900 < 480) {
            var targetx = 124;
            var targety = 4 + (offsetmove % 120);
        } else if (offsetmove % 900 < 600) {
            var targetx = 124 - (offsetmove % 120);
            var targety = 124;
        } else if (offsetmove % 900 < 720) {
            var targetx = 4;
            var targety = 124 - (offsetmove % 120);
        } else if (offsetmove % 900 < 840) {
            var targetx = 4 + (offsetmove % 120);
            var targety = 4;
        } else {
            var targetx = 124 - (offsetmove % 60);
            var targety = 4 + (offsetmove % 60);
        }
        
        if (offsetint % 4 == 1) {
            var temp = targetx;
            var targetx = 127 - targety;
            var targety = temp;
        } else if (offsetint % 4 == 2) {
            var targetx = 127 - targetx;
            var targety = 127 - targety;
        } else if (offsetint % 4 == 3) {
            var temp = targetx;
            var targetx = targety;
            var targety = 127 - temp;
        }

        if ((offsetint >> 3) % 2) {
            var targetx = 127 - targetx;
        }

        var bestmove = 0;

        for (var j = 0; j < 9; j++) {
            safe[j] -= Math.abs(topx + disp[j][0] - targetx) + Math.abs(topy + disp[j][1] - targety);

            if (safe[j] > safe[bestmove]) {
                bestmove = j;
            }
        }

        var strpos = tochar(x + disp[bestmove][0]) + tochar(y + disp[bestmove][1]);

        if (bestmove > 6) {
            setMsg(otherpos + strpos + movestat + offset);
            if (formpos == "T"){return 13 - bestmove;}
            return bestmove - 4;
        }

        setMsg(formpos + strpos + movestat + offset);
        return bestmove;
    }
}
// Char 0: top or bottom ("T" or "B")
// Char 1, 2: x/y coords
// Char 3, move polarity
// Char 4: offset (as codepoint - 128)

var myself = 21487;
var twin = 2867;
var formpos = "B";

var tochar = String.fromCharCode;
var movestat = (move % 2).toString();

var inbox = getMsg(twin);

// Spoofing the message of a deceased partner
if (inbox == "X"){
    inbox = "B" + tochar(x) + tochar(y+1) + ((move + 1) % 2).toString() + tochar(0);
}

var selfsafe = [9,10,10,10,10,10,10];

// Remove useless edge moves
if (x == 0){
    selfsafe[4] = 0;
    selfsafe[5] = 0;
}
if (x == 127){
    selfsafe[3] = 0;
    selfsafe[6] = 0;
}
if (y == 0){
    selfsafe[2] = 0;
    selfsafe[3] = 0;
    selfsafe[4] = 0;
}
if (y == 127){
    selfsafe[1] = 0;
    selfsafe[6] = 0;
    selfsafe[5] = 0;
}

var selfdisp = [[0,0],[0,1],[0,-1],[1,-1],[-1,-1],[-1,1],[1,1]];

if (inbox == "") {
    // First move, pick anywhere safe

    for (j = 0; j < 7; j++) {
        for (var i = 0; i < eNear.length; i++){
            var enemy = eNear[i];
            var dx = enemy.x - x - selfdisp[j][0];
            var dy = enemy.y - y - selfdisp[j][1];

            if (dx * dx == 1 && dy >= -1 && dy <= 1) {
                selfsafe[j] = 0;
            }
        }

        if (selfsafe[j]) {
            var strpos = tochar(x + selfdisp[j][0]) + tochar(y + selfdisp[j][0]);
            var offset = tochar(Math.floor(Math.random() * 256));
            setMsg(formpos + strpos + movestat + offset);
            return j;
        }
    }

} else {
    var twinformpos = inbox.charAt(0);
    var twinx = inbox.charAt(1).charCodeAt();
    var twiny = inbox.charAt(2).charCodeAt();
    var twinmovestat = inbox.charAt(3);
    var offset = inbox.charAt(4);

    formpos = twinformpos == "T" ? "B" : "T";
    var targetx = twinx;
    var targety = formpos == "T" ? (twiny - 1) : (twiny + 1);

    // If true, then this bot is either the second one to move or is not in position.  Move into position.
    if (twinmovestat == movestat || x != targetx || y != targety) {
        if (getMsg(twin) == "X") {
            for (var j = 0; j < 7; j++) {
                for (var i = 0; i < eNear.length; i++){
                    var enemy = eNear[i];
                    var dx = enemy.x - x - selfdisp[j][0];
                    var dy = enemy.y - y - selfdisp[j][1];

                    if (dx == 0 && dy == 0){
                        var strpos = tochar(x + selfdisp[j][0]) + tochar(y + selfdisp[j][1]);
                        setMsg(formpos + strpos + movestat + offset);
                        return j;
                    }
                }
            }
        }
        
        var bestmove = 0;

        for (var j = 0; j < 7; j++) {
            for (var i = 0; i < eNear.length; i++){
                var enemy = eNear[i];
                var dx = enemy.x - x - selfdisp[j][0];
                var dy = enemy.y - y - selfdisp[j][1];

                if (dx * dx == 1 && dy >= -1 && dy <= 1) {
                    selfsafe[j] = 0;
                }
                if (dx == 0 && dy == 0){
                    selfsafe[j] *= 2;
                }
            }

            selfsafe[j] -= Math.abs(x + selfdisp[j][0] - targetx) + Math.abs(y + selfdisp[j][1] - targety);

            if (selfsafe[j] > selfsafe[bestmove]) {
                bestmove = j;
            }
        }

        var strpos = tochar(x + selfdisp[bestmove][0]) + tochar(y + selfdisp[bestmove][1]);
        setMsg(formpos + strpos + movestat + offset);
        return bestmove;

    } else {
        // In formation, and is the leader this turn

        var topy = formpos == "T" ? y : (y - 1);
        var topx = x;
        var safe = [1,1,1,1,1,1,1,1,1];
        var disp = [[0,0],[0,1],[0,-1],[1,-1],[-1,-1],[-1,1],[1,1],[1,0],[-1,0]];
        var otherpos = formpos == "T" ? "B" : "T";

        // Avoid dangerous squares and always kill if safe to do so
        for (var j = 0; j < 9; j++){
            var ntopx = topx + disp[j][0];
            var ntopy = topy + disp[j][1];

            if (ntopx < 0 || ntopx > 127 || ntopy < 0 || ntopy > 126){
                safe[j] = 0;
                continue;
            }

            for (var i = 0; i < eNear.length; i++){
                var enemy = eNear[i];
                var dx = enemy.x - ntopx;
                var dy = enemy.y - ntopy;

                if(dx * dx == 1 && dy >= -1 && dy <= 2){
                    safe[j] = 0;
                    continue;
                }

                if(dx == 0 && dy >= 0 && dy <= 1){
                    // Kill!
                    var strpos = tochar(x + disp[j][0]) + tochar(y + disp[j][1]);

                    if (j > 6) {
                        setMsg(otherpos + strpos + movestat + offset);
                        if (formpos == "T"){return 13 - j;}
                        return j - 4;
                    }

                    setMsg(formpos + strpos + movestat + offset);
                    return j;
                }
            }
        }

        var pref = [];

        for (var i = 0; i < eNear.length; i++){
            var enemy = eNear[i];
            var dy = enemy.y - topy;
            var dx = enemy.x - topx;

            if (dy < 0 && dx == 0){ pref=[2,4,3,8,7,1,5,6,0]; }
            if (dy > 0 && dx == 0){ pref=[1,5,6,7,8,2,4,3,0]; }
            if (dy == 0 && dx > 0){ pref=[7,6,3,1,2,5,4,8,0]; }
            if (dy == 0 && dx < 0){ pref=[8,5,4,1,2,6,3,7,0]; }
            if (dy < 0 && dx < 0){ pref=[4,8,5,1,0,2,6,7,3]; }
            if (dy > 0 && dx < 0){ pref=[5,8,4,2,0,1,3,7,6]; }
            if (dy < 0 && dx > 0){ pref=[3,7,6,1,0,2,5,8,4]; }
            if (dy > 0 && dx > 0){ pref=[6,7,3,2,0,1,4,8,5]; }

            for (var k = 0; k < pref.length; k++)
            {
                if (safe[pref[k]]){
                    var strpos = tochar(x + disp[pref[k]][0]) + tochar(y + disp[pref[k]][1]);

                    if (pref[k] > 6) {
                        setMsg(otherpos + strpos + movestat + offset);
                        if(formpos == "T"){return 13 - pref[k];}
                        return pref[k] - 4;
                    }

                    setMsg(formpos + strpos + movestat + offset);
                    return pref[k];
                }
            }
        }

        var offsetint = offset.charCodeAt();
        var offsetmove = move - 128 + offsetint;

        if (offsetmove % 900 < 30) {
            var targetx = 64 - (offsetmove % 30);
            var targety = 64 - (offsetmove % 30);
        } else if (offsetmove % 900 < 90) {
            var targetx = 34 + ((offsetmove - 30) % 60);
            var targety = 34;
        } else if (offsetmove % 900 < 150) {
            var targetx = 94;
            var targety = 34 + ((offsetmove - 30) % 60);
        } else if (offsetmove % 900 < 210) {
            var targetx = 94 - ((offsetmove - 30) % 60);
            var targety = 94;
        } else if (offsetmove % 900 < 270) {
            var targetx = 34;
            var targety = 94 - ((offsetmove - 30) % 60);
        } else if (offsetmove % 900 < 300) {
            var targetx = 34 + (offsetmove % 30);
            var targety = 34 + (offsetmove % 30);
        } else if (offsetmove % 900 < 360) {
            var targetx = 64 + (offsetmove % 60);
            var targety = 64 - (offsetmove % 60);
        } else if (offsetmove % 900 < 480) {
            var targetx = 124;
            var targety = 4 + (offsetmove % 120);
        } else if (offsetmove % 900 < 600) {
            var targetx = 124 - (offsetmove % 120);
            var targety = 124;
        } else if (offsetmove % 900 < 720) {
            var targetx = 4;
            var targety = 124 - (offsetmove % 120);
        } else if (offsetmove % 900 < 840) {
            var targetx = 4 + (offsetmove % 120);
            var targety = 4;
        } else {
            var targetx = 124 - (offsetmove % 60);
            var targety = 4 + (offsetmove % 60);
        }

        if (offsetint % 4 == 1) {
            var temp = targetx;
            var targetx = 127 - targety;
            var targety = temp;
        } else if (offsetint % 4 == 2) {
            var targetx = 127 - targetx;
            var targety = 127 - targety;
        } else if (offsetint % 4 == 3) {
            var temp = targetx;
            var targetx = targety;
            var targety = 127 - temp;
        }

        if ((offsetint >> 3) % 2) {
            var targetx = 127 - targetx;
        }

        var bestmove = 0;

        for (var j = 0; j < 9; j++) {
            safe[j] -= Math.abs(topx + disp[j][0] - targetx) + Math.abs(topy + disp[j][1] - targety);

            if (safe[j] > safe[bestmove]) {
                bestmove = j;
            }
        }

        var strpos = tochar(x + disp[bestmove][0]) + tochar(y + disp[bestmove][1]);

        if (bestmove > 6) {
            setMsg(otherpos + strpos + movestat + offset);
            if (formpos == "T"){return 13 - bestmove;}
            return bestmove - 4;
        }

        setMsg(formpos + strpos + movestat + offset);
        return bestmove;
    }
}
// Char 0: top or bottom ("T" or "B")
// Char 1, 2: x/y coords
// Char 3, move polarity
// Char 4: offset (as codepoint - 128)

var myself = 21487;
var twin = 2867;
var formpos = "B";

var tochar = String.fromCharCode;
var movestat = (move % 2).toString();

var inbox = getMsg(twin);

// Spoofing the message of a deceased partner
if (inbox == "X"){
    inbox = "B" + tochar(x) + tochar(y+1) + ((move + 1) % 2).toString() + tochar(0);
}

var selfsafe = [9,10,10,10,10,10,10];

// Remove useless edge moves
if (x == 0){
    selfsafe[4] = 0;
    selfsafe[5] = 0;
}
if (x == 127){
    selfsafe[3] = 0;
    selfsafe[6] = 0;
}
if (y == 0){
    selfsafe[2] = 0;
    selfsafe[3] = 0;
    selfsafe[4] = 0;
}
if (y == 127){
    selfsafe[1] = 0;
    selfsafe[6] = 0;
    selfsafe[5] = 0;
}

var selfdisp = [[0,0],[0,1],[0,-1],[1,-1],[-1,-1],[-1,1],[1,1]];

if (inbox == "") {
    // First move, pick anywhere safe

    for (j = 0; j < 7; j++) {
        for (var i = 0; i < eNear.length; i++){
            var enemy = eNear[i];
            var dx = enemy.x - x - selfdisp[j][0];
            var dy = enemy.y - y - selfdisp[j][1];

            if (dx * dx == 1 && dy >= -1 && dy <= 1) {
                selfsafe[j] = 0;
            }
        }

        if (selfsafe[j]) {
            var strpos = tochar(x + selfdisp[j][0]) + tochar(y + selfdisp[j][0]);
            var offset = tochar(Math.floor(Math.random() * 256));
            setMsg(formpos + strpos + movestat + offset);
            return j;
        }
    }

} else {
    var twinformpos = inbox.charAt(0);
    var twinx = inbox.charAt(1).charCodeAt();
    var twiny = inbox.charAt(2).charCodeAt();
    var twinmovestat = inbox.charAt(3);
    var offset = inbox.charAt(4);

    formpos = twinformpos == "T" ? "B" : "T";
    var targetx = twinx;
    var targety = formpos == "T" ? (twiny - 1) : (twiny + 1);

    // If true, then this bot is either the second one to move or is not in position.  Move into position.
    if (twinmovestat == movestat || x != targetx || y != targety) {
        var bestmove = 0;

        for (var j = 0; j < 7; j++) {
            for (var i = 0; i < eNear.length; i++){
                var enemy = eNear[i];
                var dx = enemy.x - x - selfdisp[j][0];
                var dy = enemy.y - y - selfdisp[j][1];

                if (dx * dx == 1 && dy >= -1 && dy <= 1) {
                    selfsafe[j] = 0;
                }
                if (dx == 0 && dy == 0){
                    selfsafe[j] *= 2;
                }
            }

            selfsafe[j] -= Math.abs(x + selfdisp[j][0] - targetx) + Math.abs(y + selfdisp[j][1] - targety);

            if (selfsafe[j] > selfsafe[bestmove]) {
                bestmove = j;
            }
        }

        var strpos = tochar(x + selfdisp[bestmove][0]) + tochar(y + selfdisp[bestmove][1]);
        setMsg(formpos + strpos + movestat + offset);
        return bestmove;

    } else {
        // In formation, and is the leader this turn

        var topy = formpos == "T" ? y : (y - 1);
        var topx = x;
        var safe = [1,1,1,1,1,1,1,1,1];
        var disp = [[0,0],[0,1],[0,-1],[1,-1],[-1,-1],[-1,1],[1,1],[1,0],[-1,0]];
        var otherpos = formpos == "T" ? "B" : "T";

        // Avoid dangerous squares and always kill if safe to do so
        for (var j = 0; j < 9; j++){
            var ntopx = topx + disp[j][0];
            var ntopy = topy + disp[j][1];

            if (ntopx < 0 || ntopx > 127 || ntopy < 0 || ntopy > 126){
                safe[j] = 0;
                continue;
            }

            for (var i = 0; i < eNear.length; i++){
                var enemy = eNear[i];
                var dx = enemy.x - ntopx;
                var dy = enemy.y - ntopy;

                if(dx * dx == 1 && dy >= -1 && dy <= 2){
                    safe[j] = 0;
                    continue;
                }

                if(dx == 0 && dy >= 0 && dy <= 1){
                    // Kill!
                    var strpos = tochar(x + disp[j][0]) + tochar(y + disp[j][1]);

                    if (j > 6) {
                        setMsg(otherpos + strpos + movestat + offset);
                        if (formpos == "T"){return 13 - j;}
                        return j - 4;
                    }

                    setMsg(formpos + strpos + movestat + offset);
                    return j;
                }
            }
        }

        var pref = [];

        for (var i = 0; i < eNear.length; i++){
            var enemy = eNear[i];
            var dy = enemy.y - topy;
            var dx = enemy.x - topx;

            if (dy < 0 && dx == 0){ pref=[2,4,3,8,7,1,5,6,0]; }
            if (dy > 0 && dx == 0){ pref=[1,5,6,7,8,2,4,3,0]; }
            if (dy == 0 && dx > 0){ pref=[7,6,3,1,2,5,4,8,0]; }
            if (dy == 0 && dx < 0){ pref=[8,5,4,1,2,6,3,7,0]; }
            if (dy < 0 && dx < 0){ pref=[4,8,5,1,0,2,6,7,3]; }
            if (dy > 0 && dx < 0){ pref=[5,8,4,2,0,1,3,7,6]; }
            if (dy < 0 && dx > 0){ pref=[3,7,6,1,0,2,5,8,4]; }
            if (dy > 0 && dx > 0){ pref=[6,7,3,2,0,1,4,8,5]; }

            for (var k = 0; k < pref.length; k++)
            {
                if (safe[pref[k]]){
                    var strpos = tochar(x + disp[pref[k]][0]) + tochar(y + disp[pref[k]][1]);

                    if (pref[k] > 6) {
                        setMsg(otherpos + strpos + movestat + offset);
                        if(formpos == "T"){return 13 - pref[k];}
                        return pref[k] - 4;
                    }

                    setMsg(formpos + strpos + movestat + offset);
                    return pref[k];
                }
            }
        }

        var offsetint = offset.charCodeAt();
        var offsetmove = move - 128 + offsetint;

        if (offsetmove % 900 < 30) {
            var targetx = 64 - (offsetmove % 30);
            var targety = 64 - (offsetmove % 30);
        } else if (offsetmove % 900 < 90) {
            var targetx = 34 + ((offsetmove - 30) % 60);
            var targety = 34;
        } else if (offsetmove % 900 < 150) {
            var targetx = 94;
            var targety = 34 + ((offsetmove - 30) % 60);
        } else if (offsetmove % 900 < 210) {
            var targetx = 94 - ((offsetmove - 30) % 60);
            var targety = 94;
        } else if (offsetmove % 900 < 270) {
            var targetx = 34;
            var targety = 94 - ((offsetmove - 30) % 60);
        } else if (offsetmove % 900 < 300) {
            var targetx = 34 + (offsetmove % 30);
            var targety = 34 + (offsetmove % 30);
        } else if (offsetmove % 900 < 360) {
            var targetx = 64 + (offsetmove % 60);
            var targety = 64 - (offsetmove % 60);
        } else if (offsetmove % 900 < 480) {
            var targetx = 124;
            var targety = 4 + (offsetmove % 120);
        } else if (offsetmove % 900 < 600) {
            var targetx = 124 - (offsetmove % 120);
            var targety = 124;
        } else if (offsetmove % 900 < 720) {
            var targetx = 4;
            var targety = 124 - (offsetmove % 120);
        } else if (offsetmove % 900 < 840) {
            var targetx = 4 + (offsetmove % 120);
            var targety = 4;
        } else {
            var targetx = 124 - (offsetmove % 60);
            var targety = 4 + (offsetmove % 60);
        }
        
        if (offsetint % 4 == 1) {
            var temp = targetx;
            var targetx = 127 - targety;
            var targety = temp;
        } else if (offsetint % 4 == 2) {
            var targetx = 127 - targetx;
            var targety = 127 - targety;
        } else if (offsetint % 4 == 3) {
            var temp = targetx;
            var targetx = targety;
            var targety = 127 - temp;
        }

        if ((offsetint >> 3) % 2) {
            var targetx = 127 - targetx;
        }

        var bestmove = 0;

        for (var j = 0; j < 9; j++) {
            safe[j] -= Math.abs(topx + disp[j][0] - targetx) + Math.abs(topy + disp[j][1] - targety);

            if (safe[j] > safe[bestmove]) {
                bestmove = j;
            }
        }

        var strpos = tochar(x + disp[bestmove][0]) + tochar(y + disp[bestmove][1]);

        if (bestmove > 6) {
            setMsg(otherpos + strpos + movestat + offset);
            if (formpos == "T"){return 13 - bestmove;}
            return bestmove - 4;
        }

        setMsg(formpos + strpos + movestat + offset);
        return bestmove;
    }
}
Rollback to Revision 4
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