Timeline for How do I get more Klotski in my life?
Current License: CC BY-SA 3.0
25 events
when toggle format | what | by | license | comment | |
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Aug 5, 2017 at 15:51 | comment | added | Nathan Merrill | @edc65 My current opinion is that all questions are open, and so no answer should be accepted :) I upvoted your answer so you at least can redeem some of that rep. | |
Aug 5, 2017 at 8:30 | comment | added | edc65 | Why unaccepting? Did you spot some mistake in my answer? | |
Aug 1, 2017 at 12:47 | history | edited | Stephen |
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Jul 3, 2015 at 23:09 | vote | accept | Nathan Merrill | ||
Aug 2, 2017 at 5:46 | |||||
Apr 3, 2015 at 18:21 | comment | added | orlp | @edc65 You're wrong, my answer solves all optimally in < 30 seconds. | |
Apr 3, 2015 at 13:16 | answer | added | orlp | timeline score: 5 | |
Mar 30, 2015 at 2:36 | history | edited | Nathan Merrill | CC BY-SA 3.0 |
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Mar 30, 2015 at 2:35 | comment | added | Nathan Merrill | I'm raising the time limit. I simply don't want dumb brute forcing solutions. | |
Mar 30, 2015 at 0:19 | comment | added | edc65 | For puzzle 2 & 3, I dubt an optimal solution can be found in 30 second of less | |
Mar 29, 2015 at 0:34 | answer | added | edc65 | timeline score: 4 | |
Mar 28, 2015 at 23:42 | comment | added | orlp | @edc65 Need to optimize more then, question states a limit of 30 seconds. | |
Mar 28, 2015 at 19:00 | comment | added | edc65 | Puzzle 1, 70 steps in 67 seconds. Now golfing | |
Mar 28, 2015 at 4:19 | comment | added | Nathan Merrill | @orlp I'm assuming that multiple entries will provide a reasonable consensus of what the shortest solution actually is. | |
Mar 28, 2015 at 3:52 | comment | added | orlp | @NathanMerrill If you mean Puzzle 1, then I've got a solution in 70 steps. This is a big problem, seeing as we now have no way of making sure an entry is correct. | |
Mar 28, 2015 at 3:11 | comment | added | Nathan Merrill | @orlp, I don't want to post all of them, but the first one should take 87 moves if my program is accurate. | |
Mar 28, 2015 at 1:28 | comment | added | orlp | @NathanMerrill To make sure we're doing things correct, could you add the optimal amount of moves for puzzle 1-4? | |
Mar 27, 2015 at 23:36 | history | edited | Nathan Merrill | CC BY-SA 3.0 |
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Mar 27, 2015 at 23:36 | comment | added | Nathan Merrill | @orlp yes, I'll add that to the problem statement. | |
Mar 27, 2015 at 23:31 | comment | added | orlp | Can we assume every input puzzle has a solution? | |
Mar 27, 2015 at 20:44 | history | edited | Nathan Merrill | CC BY-SA 3.0 |
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Mar 27, 2015 at 20:42 | comment | added | Nathan Merrill | @Ditto there is never a case where a block starts on a goal square. The last example simply has two disconnected goal squares. | |
Mar 27, 2015 at 19:45 | comment | added | Ditto | Just a thought - as I read this, I found something a bit confusing. The goals, being "hidden" were hard to see sometimes. In the example you have, they can be "guessed" with resonable accuracy, however, in the event a block is covering the goal entirely, you should have a way to clearly denote the entire goal. What if: Letters for blocks, Upper case when that spot is on a goal? . for space, * for goal ? everything else same ? would that be more clear ? | |
Mar 27, 2015 at 19:18 | history | tweeted | twitter.com/#!/StackCodeGolf/status/581535717089767424 | ||
Mar 27, 2015 at 19:02 | history | edited | Martin Ender |
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Mar 27, 2015 at 19:00 | history | asked | Nathan Merrill | CC BY-SA 3.0 |