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Loop in spec only goes to 99; I had it going to 100. Fixed.
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Alex A.
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LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101100

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
        YA RLY
            VISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
        YA RLY
            VISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 100

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
        YA RLY
            VISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

Missed a YA RLY. Oops. :/
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Alex A.
  • 24.7k
  • 5
  • 38
  • 119

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
        YA RLY
            VISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
            VISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
        YA RLY
            VISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

Capitalization issue. Oop.s
Source Link
Alex A.
  • 24.7k
  • 5
  • 38
  • 119

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
            VisibleVISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
            Visible "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

LOLCODE

Elegant? Nope. Efficient? Definitely not. Beautiful? Well, you know what they say: beauty is in the eye of the beholder.

HAI
I HAS A kitty ITZ 1
IM IN YR house UPPIN YR kitty TIL BOTH SAEM kitty AN 101

    BTW, computin yr mods
    I HAS A d00d ITZ NOT MOD OF kitty AN 3
    I HAS A doge ITZ NOT MOD OF kitty AN 4
    I HAS A bro ITZ NOT MOD OF kitty AN 5

    ANY OF d00d bro doge MKAY, O RLY?
    YA RLY
        d00d, O RLY?
            VISIBLE "Fizz"!
        OIC
        doge, O RLY?
        YA RLY
            VISIBLE "Jazz"! BTW, wow such jazz
        OIC
        bro, O RLY?
        YA RLY
            VISIBLE "Buzz"!
        OIC
    NO WAI
        VISIBLE kitty!
    OIC

    VISIBLE ""
IM OUTTA YR house
KTHXBYE

Some explanation:

LOLCODE programs begin with HAI and end with KTHXBYE.

Variables are dynamically typed and are assigned using I HAS A <variable> ITZ <value>. Once defined, variables can also be assigned using <variable> R <value>.

Loops in LOLCODE are named. The syntax is:

IM IN YR <loop> UPPIN YR <index> TIL BOTH SAEM <index> AN <end>
    <stuff to do>
IM OUTTA YR <loop>

This is just Internet speak for "loop until i = end". In LOLCODE 1.2, the indexing variable needs to be initialized prior to the loop. Here the loop is named "house" because it makes reading the loop initialization sound humorous.

VISIBLE prints to stdout. By default a newline is appended, but adding ! suppresses the newline.

Conditionals are specified as follows:

<condition>, O RLY?
YA RLY
    <code to execute if condition is true>
NO WAI
    <code to execute if condition is false>
OIC

Conditions must either be expressions which evaluate to a boolean or boolean values. In LOLCODE, the boolean type is called TROOF and it has values WIN (true) and FAIL (false).

Single-line comments begin with BTW.

Not well-versed in the language of teh Internetz? Just let me know and I'll happily provide further explanation.

Fixed fizzjazz issue
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Alex A.
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Explanation + code formatting
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Alex A.
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added 60 characters in body
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Alex A.
  • 24.7k
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Source Link
Alex A.
  • 24.7k
  • 5
  • 38
  • 119
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