Timeline for KOTH: Warring Towns
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Feb 18, 2015 at 21:01 | comment | added | TheNumberOne | When recruiting you should probably reinitialize all recruitments to 0 between iterations of the outer while loop. | |
Feb 16, 2015 at 10:30 | comment | added | Moogie | @Thrax thanks for the challenge! From my experiments, chance has a large factor on how well the Opportunist plays. It can easily be swamped in the beginning melee rounds. Normally by Zealot. | |
Feb 16, 2015 at 9:36 | comment | added | Thrax | Well done, Opportunist's strategy was really interesting! | |
Feb 16, 2015 at 9:35 | vote | accept | Thrax | ||
Feb 16, 2015 at 9:35 | history | bounty ended | Thrax | ||
Feb 13, 2015 at 11:18 | history | edited | Moogie | CC BY-SA 3.0 |
new version
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Feb 12, 2015 at 20:50 | comment | added | Moogie | Thanks, they are good suggestions. I will endevour to incorporate them :) | |
Feb 12, 2015 at 16:55 | comment | added | durron597 | This is great obviously, but I think you could marginally improve it by 1. stopping buying Bishops if you have more bishops than everyone else has troops combined, 2. attacking outlaw towns before turn 100 if they are undefended and there are no other bots. Should make your final score a lot higher. | |
Feb 12, 2015 at 15:21 | comment | added | TheNumberOne | Wow! This does pretty good! | |
Feb 12, 2015 at 11:28 | history | answered | Moogie | CC BY-SA 3.0 |