Timeline for KOTH: Warring Towns
Current License: CC BY-SA 3.0
58 events
when toggle format | what | by | license | comment | |
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Apr 13, 2017 at 12:39 | history | edited | CommunityBot |
replaced http://codegolf.stackexchange.com/ with https://codegolf.stackexchange.com/
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Feb 19, 2015 at 13:47 | comment | added | Thrax | @TheBestOne No, the Outlaws population consists of the people from the 8 basic classes | |
Feb 16, 2015 at 9:35 | vote | accept | Thrax | ||
S Feb 16, 2015 at 9:35 | history | bounty ended | Thrax | ||
S Feb 16, 2015 at 9:35 | history | notice removed | Thrax | ||
Feb 16, 2015 at 9:34 | history | edited | Thrax | CC BY-SA 3.0 |
Final results
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Feb 16, 2015 at 8:01 | history | edited | Thrax | CC BY-SA 3.0 |
deleted 762 characters in body
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Feb 13, 2015 at 8:25 | history | edited | Thrax | CC BY-SA 3.0 |
Results
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Feb 12, 2015 at 13:16 | history | edited | Thrax | CC BY-SA 3.0 |
Results
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Feb 12, 2015 at 11:28 | answer | added | Moogie | timeline score: 8 | |
Feb 9, 2015 at 13:48 | history | edited | Thrax | CC BY-SA 3.0 |
Rules and results
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S Feb 9, 2015 at 13:26 | history | bounty started | Thrax | ||
S Feb 9, 2015 at 13:26 | history | notice added | Thrax | Draw attention | |
Feb 8, 2015 at 18:40 | answer | added | Logic Knight | timeline score: 3 | |
Feb 5, 2015 at 8:02 | comment | added | Thrax | @TheBestOne Yes, the 5 corpses of the elderly and diseased people who died overnight | |
Feb 3, 2015 at 0:11 | answer | added | TheNumberOne | timeline score: 6 | |
Feb 2, 2015 at 9:41 | history | edited | Thrax | CC BY-SA 3.0 |
Intermediate Results
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Feb 1, 2015 at 16:44 | answer | added | Sehtim | timeline score: 1 | |
Feb 1, 2015 at 11:38 | comment | added | Moogie | @Thrax I have found a bug in Game.java, the executeConversion() method does a check to see how many conversions are possible, however it double counts crusaders and does not count amazons. | |
Jan 30, 2015 at 15:10 | answer | added | Juin | timeline score: 2 | |
Jan 30, 2015 at 14:46 | answer | added | Thrax | timeline score: 4 | |
Jan 30, 2015 at 7:51 | comment | added | Thrax | @TheBestOne Yes. If need be, I'll think about giving more than 1 to each player. | |
Jan 30, 2015 at 2:48 | comment | added | TheNumberOne | Do we start out with only 1 town? :( | |
Jan 29, 2015 at 20:35 | answer | added | TheNumberOne | timeline score: 4 | |
Jan 29, 2015 at 16:07 | history | edited | Thrax | CC BY-SA 3.0 |
Added combat simulator
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Jan 29, 2015 at 15:59 | answer | added | Serenity | timeline score: 5 | |
Jan 29, 2015 at 15:21 | history | edited | Thrax | CC BY-SA 3.0 |
Clarification
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Jan 29, 2015 at 15:20 | comment | added | Thrax | @CarpetPython I updated the controller for the corpses. And you're right, utility classes flee when the town is captured but not when the towns revolts. I'll update the specifications. | |
Jan 29, 2015 at 14:43 | comment | added | Logic Knight | According to the code, when taking a town the Utility Classes all flee but the attacker keeps the gold, corpses (including new corpses from the recent battle), peons and buildings. | |
Jan 29, 2015 at 14:29 | comment | added | Logic Knight |
You might have a bug in executeAttack . When attackers win, setCorpses should sum the destination Warlocks etc.
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Jan 29, 2015 at 12:54 | history | edited | Thrax | CC BY-SA 3.0 |
added 7 characters in body
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Jan 29, 2015 at 12:53 | comment | added | Thrax | @Claudiu Commander is my example bot. Its source is available on GIT. I'll post it here as an anwser too, I guess. | |
Jan 29, 2015 at 11:18 | comment | added | Manuel Allenspach |
There is a bug in the tribut-code. int goldToTransport = Math.max(goldAvailable, goldToMove); should be Math.min(...) . The same with the line below.
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Jan 29, 2015 at 8:27 | history | edited | Thrax | CC BY-SA 3.0 |
Fighting clarification
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Jan 29, 2015 at 5:27 | comment | added | Logic Knight | I am still confused on how the combat is calculated. I have added a note to my answer with a suggested table that would really help explain it. Thanks. | |
Jan 28, 2015 at 20:56 | comment | added | Claudiu | Who is "Commander"? I don't see that as a submission. | |
Jan 28, 2015 at 20:39 | answer | added | Sehtim | timeline score: 4 | |
Jan 28, 2015 at 16:03 | history | edited | Thrax | CC BY-SA 3.0 |
added 6 characters in body
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Jan 28, 2015 at 14:50 | history | edited | Thrax | CC BY-SA 3.0 |
Rules clarification
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Jan 28, 2015 at 14:45 | answer | added | Kotsunchi | timeline score: 8 | |
Jan 28, 2015 at 10:51 | history | edited | Thrax | CC BY-SA 3.0 |
Results (Controller bug correction)
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Jan 28, 2015 at 9:42 | comment | added | Logic Knight | When a town falls in phase 5, can other player towns take over that town? If so, is the population class types maintained? ie: If they had 20/20/40 fighters in Warlocks, Crusaders, Amazons, this is what you need to fight to take that town? | |
Jan 28, 2015 at 9:26 | history | edited | Thrax | CC BY-SA 3.0 |
Results
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Jan 28, 2015 at 8:41 | history | edited | Thrax | CC BY-SA 3.0 |
Updated Gameplay (Input args now sending Buildings List)
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Jan 27, 2015 at 20:40 | comment | added | Moogie | how do we know how many buildings an opponent town has? the controller does not seem to send that information. This is necessary to determine how much taxes will be raised so to determine whether an successful attack may actually end up in being unable to pay wages and promptly loose the town to a revolution | |
Jan 27, 2015 at 16:00 | answer | added | Manuel Allenspach | timeline score: 6 | |
Jan 27, 2015 at 14:04 | history | edited | Thrax | CC BY-SA 3.0 |
New Results
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Jan 27, 2015 at 10:53 | history | edited | Thrax | CC BY-SA 3.0 |
added 79 characters in body
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Jan 27, 2015 at 10:22 | history | edited | Thrax | CC BY-SA 3.0 |
Rules
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Jan 27, 2015 at 8:38 | history | edited | Thrax | CC BY-SA 3.0 |
First Results
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Jan 27, 2015 at 7:55 | comment | added | Thrax | @MegaTorn At start, there is one town of Outlaws for 5 players (minimum 1) and 100 people inside each of them. Then as the game progress, Outlaws can appear from revolts or be killed by other players. | |
Jan 26, 2015 at 22:51 | answer | added | MegaTom | timeline score: 5 | |
Jan 26, 2015 at 21:47 | comment | added | MegaTom |
The total Outlaws population is divided equitably between towns and sent to steal wealth. How many bandits are there total?
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Jan 26, 2015 at 20:06 | answer | added | Logic Knight | timeline score: 8 | |
Jan 26, 2015 at 17:27 | history | tweeted | twitter.com/#!/StackCodeGolf/status/559764686443663361 | ||
Jan 26, 2015 at 15:55 | comment | added | Thrax | By increasing the number of player interaction, I am hoping to see a diversification in strategies. However, a simple bot can be achieved in very few lines. | |
Jan 26, 2015 at 15:26 | history | edited | Thrax | CC BY-SA 3.0 |
deleted 3 characters in body
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Jan 26, 2015 at 14:31 | history | asked | Thrax | CC BY-SA 3.0 |