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Timeline for KOTH: Warring Towns

Current License: CC BY-SA 3.0

58 events
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Apr 13, 2017 at 12:39 history edited CommunityBot
replaced http://codegolf.stackexchange.com/ with https://codegolf.stackexchange.com/
Feb 19, 2015 at 13:47 comment added Thrax @TheBestOne No, the Outlaws population consists of the people from the 8 basic classes
Feb 16, 2015 at 9:35 vote accept Thrax
S Feb 16, 2015 at 9:35 history bounty ended Thrax
S Feb 16, 2015 at 9:35 history notice removed Thrax
Feb 16, 2015 at 9:34 history edited Thrax CC BY-SA 3.0
Final results
Feb 16, 2015 at 8:01 history edited Thrax CC BY-SA 3.0
deleted 762 characters in body
Feb 13, 2015 at 8:25 history edited Thrax CC BY-SA 3.0
Results
Feb 12, 2015 at 13:16 history edited Thrax CC BY-SA 3.0
Results
Feb 12, 2015 at 11:28 answer added Moogie timeline score: 8
Feb 9, 2015 at 13:48 history edited Thrax CC BY-SA 3.0
Rules and results
S Feb 9, 2015 at 13:26 history bounty started Thrax
S Feb 9, 2015 at 13:26 history notice added Thrax Draw attention
Feb 8, 2015 at 18:40 answer added Logic Knight timeline score: 3
Feb 5, 2015 at 8:02 comment added Thrax @TheBestOne Yes, the 5 corpses of the elderly and diseased people who died overnight
Feb 3, 2015 at 0:11 answer added TheNumberOne timeline score: 6
Feb 2, 2015 at 9:41 history edited Thrax CC BY-SA 3.0
Intermediate Results
Feb 1, 2015 at 16:44 answer added Sehtim timeline score: 1
Feb 1, 2015 at 11:38 comment added Moogie @Thrax I have found a bug in Game.java, the executeConversion() method does a check to see how many conversions are possible, however it double counts crusaders and does not count amazons.
Jan 30, 2015 at 15:10 answer added Juin timeline score: 2
Jan 30, 2015 at 14:46 answer added Thrax timeline score: 4
Jan 30, 2015 at 7:51 comment added Thrax @TheBestOne Yes. If need be, I'll think about giving more than 1 to each player.
Jan 30, 2015 at 2:48 comment added TheNumberOne Do we start out with only 1 town? :(
Jan 29, 2015 at 20:35 answer added TheNumberOne timeline score: 4
Jan 29, 2015 at 16:07 history edited Thrax CC BY-SA 3.0
Added combat simulator
Jan 29, 2015 at 15:59 answer added Serenity timeline score: 5
Jan 29, 2015 at 15:21 history edited Thrax CC BY-SA 3.0
Clarification
Jan 29, 2015 at 15:20 comment added Thrax @CarpetPython I updated the controller for the corpses. And you're right, utility classes flee when the town is captured but not when the towns revolts. I'll update the specifications.
Jan 29, 2015 at 14:43 comment added Logic Knight According to the code, when taking a town the Utility Classes all flee but the attacker keeps the gold, corpses (including new corpses from the recent battle), peons and buildings.
Jan 29, 2015 at 14:29 comment added Logic Knight You might have a bug in executeAttack. When attackers win, setCorpses should sum the destination Warlocks etc.
Jan 29, 2015 at 12:54 history edited Thrax CC BY-SA 3.0
added 7 characters in body
Jan 29, 2015 at 12:53 comment added Thrax @Claudiu Commander is my example bot. Its source is available on GIT. I'll post it here as an anwser too, I guess.
Jan 29, 2015 at 11:18 comment added Manuel Allenspach There is a bug in the tribut-code. int goldToTransport = Math.max(goldAvailable, goldToMove); should be Math.min(...). The same with the line below.
Jan 29, 2015 at 8:27 history edited Thrax CC BY-SA 3.0
Fighting clarification
Jan 29, 2015 at 5:27 comment added Logic Knight I am still confused on how the combat is calculated. I have added a note to my answer with a suggested table that would really help explain it. Thanks.
Jan 28, 2015 at 20:56 comment added Claudiu Who is "Commander"? I don't see that as a submission.
Jan 28, 2015 at 20:39 answer added Sehtim timeline score: 4
Jan 28, 2015 at 16:03 history edited Thrax CC BY-SA 3.0
added 6 characters in body
Jan 28, 2015 at 14:50 history edited Thrax CC BY-SA 3.0
Rules clarification
Jan 28, 2015 at 14:45 answer added Kotsunchi timeline score: 8
Jan 28, 2015 at 10:51 history edited Thrax CC BY-SA 3.0
Results (Controller bug correction)
Jan 28, 2015 at 9:42 comment added Logic Knight When a town falls in phase 5, can other player towns take over that town? If so, is the population class types maintained? ie: If they had 20/20/40 fighters in Warlocks, Crusaders, Amazons, this is what you need to fight to take that town?
Jan 28, 2015 at 9:26 history edited Thrax CC BY-SA 3.0
Results
Jan 28, 2015 at 8:41 history edited Thrax CC BY-SA 3.0
Updated Gameplay (Input args now sending Buildings List)
Jan 27, 2015 at 20:40 comment added Moogie how do we know how many buildings an opponent town has? the controller does not seem to send that information. This is necessary to determine how much taxes will be raised so to determine whether an successful attack may actually end up in being unable to pay wages and promptly loose the town to a revolution
Jan 27, 2015 at 16:00 answer added Manuel Allenspach timeline score: 6
Jan 27, 2015 at 14:04 history edited Thrax CC BY-SA 3.0
New Results
Jan 27, 2015 at 10:53 history edited Thrax CC BY-SA 3.0
added 79 characters in body
Jan 27, 2015 at 10:22 history edited Thrax CC BY-SA 3.0
Rules
Jan 27, 2015 at 8:38 history edited Thrax CC BY-SA 3.0
First Results
Jan 27, 2015 at 7:55 comment added Thrax @MegaTorn At start, there is one town of Outlaws for 5 players (minimum 1) and 100 people inside each of them. Then as the game progress, Outlaws can appear from revolts or be killed by other players.
Jan 26, 2015 at 22:51 answer added MegaTom timeline score: 5
Jan 26, 2015 at 21:47 comment added MegaTom The total Outlaws population is divided equitably between towns and sent to steal wealth. How many bandits are there total?
Jan 26, 2015 at 20:06 answer added Logic Knight timeline score: 8
Jan 26, 2015 at 17:27 history tweeted twitter.com/#!/StackCodeGolf/status/559764686443663361
Jan 26, 2015 at 15:55 comment added Thrax By increasing the number of player interaction, I am hoping to see a diversification in strategies. However, a simple bot can be achieved in very few lines.
Jan 26, 2015 at 15:26 history edited Thrax CC BY-SA 3.0
deleted 3 characters in body
Jan 26, 2015 at 14:31 history asked Thrax CC BY-SA 3.0