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Timeline for The Game of Towns

Current License: CC BY-SA 3.0

42 events
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Jan 25, 2015 at 18:27 history edited Manuel Allenspach CC BY-SA 3.0
added 12 characters in body
Jan 25, 2015 at 18:04 vote accept Manuel Allenspach
S Jan 25, 2015 at 18:04 history bounty ended Manuel Allenspach
S Jan 25, 2015 at 18:04 history notice removed Manuel Allenspach
Jan 25, 2015 at 12:25 answer added Moogie timeline score: 3
Jan 25, 2015 at 11:48 answer added sthrandom timeline score: 2
Jan 24, 2015 at 18:13 comment added TheNumberOne You should probably shuffle the players before each game. I don't think you're using the new version of Frankenstein.
Jan 24, 2015 at 16:58 answer added sthrandom timeline score: 4
Jan 24, 2015 at 2:44 answer added Sehtim timeline score: 6
Jan 23, 2015 at 19:15 history edited Manuel Allenspach CC BY-SA 3.0
added 47 characters in body
Jan 22, 2015 at 21:17 comment added Moogie Deleted post until can confirm for all cases.
Jan 22, 2015 at 19:40 comment added mbomb007 The description of this game reminds me of TribalWars (an online game where each player starts with one town.) Don't play it. If you want to play to win in the late game, you'll have to forfeit sleeping. And probably working, too.
Jan 22, 2015 at 1:34 answer added TheNumberOne timeline score: 8
S Jan 18, 2015 at 18:05 history bounty started Manuel Allenspach
S Jan 18, 2015 at 18:05 history notice added Manuel Allenspach Draw attention
Jan 18, 2015 at 18:04 history edited Manuel Allenspach CC BY-SA 3.0
added 44 characters in body
Jan 17, 2015 at 16:59 answer added Hannes Karppila timeline score: 5
Jan 16, 2015 at 19:17 history edited Manuel Allenspach CC BY-SA 3.0
updated results
Jan 15, 2015 at 14:06 answer added Thrax timeline score: 6
Jan 15, 2015 at 5:23 answer added user31611 timeline score: 15
Jan 15, 2015 at 4:30 answer added Spencer timeline score: 8
Jan 14, 2015 at 21:18 comment added Manuel Allenspach @TheBestOne the final simulation will be ran 10 times, but in the meantime there will be 3 runs.
Jan 14, 2015 at 20:57 comment added TheNumberOne How many times will the simulation be ran?
Jan 14, 2015 at 20:50 history edited Manuel Allenspach CC BY-SA 3.0
added 511 characters in body
Jan 14, 2015 at 16:00 answer added Thrax timeline score: 5
Jan 14, 2015 at 15:47 answer added Thrax timeline score: 7
Jan 14, 2015 at 7:37 comment added Zaenille I see. That answers my question. Thanks @Manu
Jan 14, 2015 at 7:31 comment added Manuel Allenspach @MarkGabriel Since the game is sequential, Town 1 will attack first. Then the controller calls Town 2 and asks it what to do (Town 2 should now know it only has 80 knights). If Town 2 still attacks with 100 knights, the attack will be cancelled (it is treated as "wait").
Jan 14, 2015 at 7:20 comment added Zaenille No prob. I have a question about the game loop, which would be answerable if I checked the code but sadly I don't have much time now. Haha! Let's say Town 2 wants to attack using 100 knights. However, before Town 2, Town 1 attacks Town 2 and reduces Town 2's knights to 80. Will Town 2's turn be skipped or will Town 2 still continue his action but with only 80 knights?
Jan 14, 2015 at 7:14 comment added Manuel Allenspach @MarkGabriel I will add a bounty in some days. When it runs out, it is awarded to the winner. At the moment, there aren't many submissions, so I won't add that rule yet ;)
Jan 14, 2015 at 6:58 comment added Zaenille @Manu, I have to say I love your KOTHs. THIS is my type of Codegolf.SE questions. Until when are you accepting submissions? I'll start thinking of an algorithm now. Also, I think you should add another rule - max number of submissions per user.
Jan 14, 2015 at 6:28 comment added Manuel Allenspach @CarpetPython Of course, I post it as soon as I have time
Jan 14, 2015 at 5:41 comment added Logic Knight Will you be conducting matches and showing a leaderboard?
Jan 13, 2015 at 21:46 answer added TheNumberOne timeline score: 6
Jan 13, 2015 at 16:50 answer added Logic Knight timeline score: 11
Jan 13, 2015 at 11:23 comment added Manuel Allenspach @Zgarb Correct :)
Jan 13, 2015 at 11:21 comment added Zgarb I assume that when a town A supports another town B, the given number of knights is simply transferred from A to B, after which they are controlled by the owner of B, correct?
Jan 13, 2015 at 11:07 answer added HeyLlama timeline score: 3
Jan 12, 2015 at 22:58 history tweeted twitter.com/#!/StackCodeGolf/status/554774476140072960
Jan 12, 2015 at 21:47 answer added TheNumberOne timeline score: 7
Jan 12, 2015 at 21:31 history edited Manuel Allenspach CC BY-SA 3.0
added 130 characters in body
Jan 12, 2015 at 19:40 history asked Manuel Allenspach CC BY-SA 3.0