Timeline for BrainF***edBotsForBattling - A Brainf*** Tournament
Current License: CC BY-SA 3.0
23 events
when toggle format | what | by | license | comment | |
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Jun 17, 2020 at 9:04 | history | edited | CommunityBot |
Commonmark migration
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Sep 1, 2014 at 13:02 | history | edited | Sylwester | CC BY-SA 3.0 |
Added slow clear on V3
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Sep 1, 2014 at 9:22 | history | edited | Sylwester | CC BY-SA 3.0 |
edited body
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Sep 1, 2014 at 8:49 | history | edited | Sylwester | CC BY-SA 3.0 |
Increased initial decoys
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Aug 27, 2014 at 15:18 | comment | added | Sylwester | @AndoDaan With so many nordic gods to support me the random arena sizes seem to be in my favor :-) | |
Aug 27, 2014 at 14:29 | comment | added | Sylwester | @WayneWerner It's a magic lamp. Originally used in Extended BrainFuck to BrainFuck Compiler | |
Aug 27, 2014 at 14:26 | comment | added | Wayne Werner | Is this a teapot or a magic lamp? | |
Aug 27, 2014 at 14:17 | comment | added | AndoDaan | Yep, you're still the one to beat. | |
Aug 27, 2014 at 12:35 | history | edited | Sylwester | CC BY-SA 3.0 |
Made code compatible with current version.
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Aug 27, 2014 at 12:26 | history | edited | Sylwester | CC BY-SA 3.0 |
Made code compatible with current version.
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Aug 27, 2014 at 12:19 | comment | added | Sylwester |
@Cipher I'll just post a stripped version. I'm thinking perhaps you should have a comment char ; that indicates that rest of line is a comment.
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Aug 27, 2014 at 10:28 | comment | added | redevined |
since the latest edit, unmatched brackets in parentheses behave weird since the loop logic collides with the abbreviation logic. can i change constructs like (+[)*18 back to +[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[ ?
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Aug 26, 2014 at 18:09 | comment | added | Sylwester | @MikaLammi The supplied code supports more but the rules does not. (I accidentally put two slashed in my code and it turned into DoNothingBot) | |
Aug 26, 2014 at 17:59 | comment | added | Mika Lammi | I think that there is special syntax for repeating unmatched loops in most interpreters. Not sure if the one used in this tournament supports it. | |
Aug 26, 2014 at 17:54 | comment | added | Sylwester |
@ccarton I needed to split up the ] so that my editor matched again and I actually found a bug :-) Thanks.
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Aug 26, 2014 at 17:52 | history | edited | Sylwester | CC BY-SA 3.0 |
fixed typo and simplified code.
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Aug 26, 2014 at 16:41 | comment | added | ccarton |
Nice bot. According to the rules you can use abbreviations for those special cases. Things like (+[)*18 and (])*18 should work.
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Aug 26, 2014 at 16:39 | comment | added | lily | And the arms race begins! | |
Aug 26, 2014 at 14:00 | history | edited | Sylwester | CC BY-SA 3.0 |
improved version
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Aug 25, 2014 at 22:44 | comment | added | Comintern | Problem with increasing the decoy size is that it trades off with performance on shorter tapes against fast attack bots. With 10 random rounds there is more likely a sweet spot that changes depending on how fast the other entries attack. | |
Aug 25, 2014 at 16:51 | comment | added | Sylwester |
@AndoDaan Thanks. Your BeatYouMate was clever. I fear the decoys on most bots are going to get even bigger next round until it gives a penalty. Then we'll perhaps have some more cool strategies emerging :)
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Aug 25, 2014 at 16:08 | comment | added | AndoDaan | Your decoys are killing me. Well done. | |
Aug 25, 2014 at 13:36 | history | answered | Sylwester | CC BY-SA 3.0 |