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Timeline for Save the last bullet for yourself

Current License: CC BY-SA 3.0

16 events
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Jun 17, 2020 at 9:04 history edited CommunityBot
Commonmark migration
Jul 29, 2014 at 13:31 comment added sokie Thank you :) I like to reuse code when I can, but I prefer acknowledging when it's not mine.
Jul 29, 2014 at 13:24 comment added Kyle Kanos @sokie: Feel free to take as needed.
Jul 29, 2014 at 13:20 comment added sokie @KyleKanos hey kyle, I've used a piece of your code, the one for finding a dead body and an empty place near it. Hope you don't mind.
Jul 22, 2014 at 15:24 history edited James_pic CC BY-SA 3.0
Fixed off-by-one and mis-index errors
Jul 22, 2014 at 14:20 comment added Kyle Kanos @James_pic: I think my recent update should fix the move patterns, it seems I neglected to include where I had seen the dead body (e.g., x and y).
Jul 22, 2014 at 14:19 history edited Kyle Kanos CC BY-SA 3.0
fixed motions
Jul 22, 2014 at 14:06 comment added Kyle Kanos @James_pic: Okay, so mine is the yellow G. I'll have a look at my code to see if I can make him not go NW.
Jul 22, 2014 at 14:04 comment added James_pic If you hover the mouse over a player, it'll tell you who they are, and how many bullets they have.
Jul 22, 2014 at 13:59 comment added Kyle Kanos @James_pic: Which one is Freeman? There are two G's (one blue, the other yellow). If mine is the blue G, then it seems he moves randomly and not just NW. Also, is there a way to tell between a dead zombie & a dead human?
Jul 22, 2014 at 8:21 comment added James_pic You might want to take a look at the replay of the last match, at jamespic.github.io/zombies/2014-07-21/0.html. It looks like Dr Freeman always walks north-west, which may explain his inconsistent performance.
Jul 21, 2014 at 18:02 comment added Kyle Kanos @James_pic: I appreciate the fixes, I'm not a Java programmer in the least, though I like to think that I do well-enough for these KotH challenges :D.
Jul 21, 2014 at 17:57 comment added James_pic I hope you don't mind, but I've made a couple of minor edits to your code to get it to compile, and fixed a couple of null pointer or array index bugs, that were making it error at run-time. I haven't changed the logic.
Jul 21, 2014 at 17:55 history edited James_pic CC BY-SA 3.0
Fixed some NPE and ArrayIndexOutOfBounds bugs
Jul 21, 2014 at 17:38 history edited James_pic CC BY-SA 3.0
Made it compile
Jul 21, 2014 at 16:48 history answered Kyle Kanos CC BY-SA 3.0