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added 2 characters in body
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MD XF
  • 13.9k
  • 4
  • 66
  • 104

Cubically, 4 bytes, score 0 4/ NaN

B3%0

Works in every version your system has enough memory to run. Non-competing because it's lame. Valid per this meta post.

Basically, B3 rotates one row from the left face into the top face. F3 would work just as well, as would F₁3 or B₁3. As one row in Cubically 3x3x3 is three cubelets by one cubelet, this puts three 1's into the top face, giving it a face sum of 3. %0 prints that top face sum, printing 3 for Cubically 3x3x3.

In Cubically 4x4x4, rows are 4x1 cubies. Puts 4 1's into the top face, yielding a sum of 4.

Cubically, 4 bytes, score 0 / NaN

B3%0

Works in every version your system has enough memory to run. Non-competing because it's lame. Valid per this meta post.

Basically, B3 rotates one row from the left face into the top face. F3 would work just as well, as would F₁3 or B₁3. As one row in Cubically 3x3x3 is three cubelets by one cubelet, this puts three 1's into the top face, giving it a face sum of 3. %0 prints that top face sum, printing 3 for Cubically 3x3x3.

In Cubically 4x4x4, rows are 4x1 cubies. Puts 4 1's into the top face, yielding a sum of 4.

Cubically, 4 bytes, score 4/

B3%0

Works in every version your system has enough memory to run. Non-competing because it's lame. Valid per this meta post.

Basically, B3 rotates one row from the left face into the top face. F3 would work just as well, as would F₁3 or B₁3. As one row in Cubically 3x3x3 is three cubelets by one cubelet, this puts three 1's into the top face, giving it a face sum of 3. %0 prints that top face sum, printing 3 for Cubically 3x3x3.

In Cubically 4x4x4, rows are 4x1 cubies. Puts 4 1's into the top face, yielding a sum of 4.

Source Link
MD XF
  • 13.9k
  • 4
  • 66
  • 104

Cubically, 4 bytes, score 0 / NaN

B3%0

Works in every version your system has enough memory to run. Non-competing because it's lame. Valid per this meta post.

Basically, B3 rotates one row from the left face into the top face. F3 would work just as well, as would F₁3 or B₁3. As one row in Cubically 3x3x3 is three cubelets by one cubelet, this puts three 1's into the top face, giving it a face sum of 3. %0 prints that top face sum, printing 3 for Cubically 3x3x3.

In Cubically 4x4x4, rows are 4x1 cubies. Puts 4 1's into the top face, yielding a sum of 4.