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#GameMaker Language, 47 bytes

GameMaker Language, 47 bytes

a="12:00"if 9<c mod 20a="--:--"draw_text(0,0,a)

(Assuming a room speed of 20 fps)

#GameMaker Language, 47 bytes

a="12:00"if 9<c mod 20a="--:--"draw_text(0,0,a)

(Assuming a room speed of 20 fps)

GameMaker Language, 47 bytes

a="12:00"if 9<c mod 20a="--:--"draw_text(0,0,a)

(Assuming a room speed of 20 fps)

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Timtech
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#GameMaker Language, 47 bytes

a="12:00"if 9<c mod 20a="--:--"draw_text(0,0,a)

(Assuming a room speed of 20 fps)