Timeline for Loading... Forever
Current License: CC BY-SA 3.0
19 events
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Jun 17, 2020 at 9:04 | history | edited | CommunityBot |
Commonmark migration
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Nov 29, 2016 at 15:39 | comment | added | Cyoce |
Is there an std::chrono::seconds(0.25) ?
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Nov 28, 2016 at 19:03 | comment | added | Karl Napf | @kvill Thanks! That feels a little pythonish. | |
Nov 28, 2016 at 19:02 | history | edited | Karl Napf | CC BY-SA 3.0 |
added 40 characters in body
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Nov 28, 2016 at 18:47 | comment | added | kvill |
No need to define c , just use ...<<"|/-\\"[++i%=4] for another couple of bytes.
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Nov 28, 2016 at 16:58 | history | edited | Karl Napf | CC BY-SA 3.0 |
added 228 characters in body
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Nov 28, 2016 at 16:35 | comment | added | Karl Napf |
@RomanGräf Yes, this_thread was also in std:: and using it 4 times is the same as using namespace std , but now that I dropped flush it is shorter with 3 times std::
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Nov 28, 2016 at 16:31 | comment | added | Karl Napf | @Flp.Tkc Thanks again. That `'\r'' is great. | |
Nov 28, 2016 at 16:30 | history | edited | Karl Napf | CC BY-SA 3.0 |
added 55 characters in body
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Nov 28, 2016 at 16:22 | comment | added | FlipTack |
Good idea using i as an argument, I didn't think of that. To shave some more bytes, you can rename cycle to c . And, rather than printing twice, just change the one in A: to cout<<"\rLoading... "<<c[i++]; . My console didn't need the flush either.
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Nov 28, 2016 at 15:20 | comment | added | Karl Napf |
@Flp.Tkc thanks! 2 bytes to be exact and some warnings, but hey ;) Might edit some of my previous answers, although most times I circumvented #include by assuming a string or vector<int> as input to a generic function.
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Nov 28, 2016 at 15:19 | history | edited | Karl Napf | CC BY-SA 3.0 |
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Nov 28, 2016 at 15:08 | comment | added | FlipTack |
Tip: use #import<...> to save a couple bytes :)
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Nov 28, 2016 at 14:34 | comment | added | Linnea Gräf |
Wouldn't it be shorter to remove using namespace std; and replace that with std:: or is this_thread also std::
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Nov 28, 2016 at 14:15 | comment | added | Karl Napf | @ZacharyT Ah, yes it would and negative % positive = negative in C++. Rolled back. | |
Nov 28, 2016 at 14:15 | history | rollback | Karl Napf |
Rollback to Revision 1
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Nov 28, 2016 at 13:43 | comment | added | Adalynn |
Will i overflow?
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Nov 28, 2016 at 12:27 | history | edited | Karl Napf | CC BY-SA 3.0 |
added 19 characters in body
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Nov 28, 2016 at 10:03 | history | answered | Karl Napf | CC BY-SA 3.0 |