Jun
9
revised That's not my X, its Y is too Z
misc. spelling/grammar correction
Jun
4
revised Evaluate a Dice 10,000 roll
Saved 1 byte by altering conditional
Jun
3
revised Implement Homestuck's Catenative Doomsday Dice Cascader
Fixed another zero problem.
Jun
2
revised Implement Homestuck's Catenative Doomsday Dice Cascader
Fixed 0 where it shouldn't be.
Apr
20
revised Simulating Exploding Dice
Save one byte w/ <1 instead of ==0
Apr
17
revised List *all* the tuples!
Remembered != exists.
Apr
17
revised Simulating Exploding Dice
Saved a few more bytes.
Apr
17
revised Simulating Exploding Dice
Saved 2 bytes w/ change to Random.Next()
Apr
17
revised List *all* the tuples!
Hopefully saved some bytes.
Apr
17
revised List *all* the tuples!
Made the code work for real now.
Apr
17
revised List *all* the tuples!
Added formatted code
Mar
25
revised Multiplicative persistence
Added BigInteger version.
Mar
25
revised Multiplicative persistence
added 88 characters in body
Mar
25
revised Multiplicative persistence
Saved 11 bytes by rearranging things.
Mar
24
revised Multiplicative persistence
Saved one byte.
Mar
24
revised Multiplicative persistence
added less-golfed version
Mar
18
revised Print a physical multiplication table
deleted 321 characters in body
Mar
13
revised We're no strangers to code golf, you know the rules, and so do I
s/£/`, saves nothing but bytes that aren't counted but I'm doing it anyway.
Mar
13
revised We're no strangers to code golf, you know the rules, and so do I
Save 1 byte - spaces.
Mar
7
revised We're no strangers to code golf, you know the rules, and so do I
Stole a trick from another C# answer and combined it with my own.