This [tag:king-of-the-hill] challenge is based off of the game show, [Weakest Link][1].  For those unfamiliar with the show, **the crux of this challenge deals with who you vote off**:

- If the other players are smarter than you, then you have less of a chance of getting the pot.  
- If the other players are dumber than you, then you have less of a pot to get.

At the start of each round, the *Pot* starts out with $0.  A group of 9 players is formed, and each player is given a unique *Smartness* from 1 to 9.

At the start of each turn, `Pot += Smartness` for each player still in the round.  Then, players vote on the player they wish to remove.  The player with the most votes is removed.  In case of a tie, the smarter player is kept.

When there are only 2 players are left in the round, they face off in a battle of wits.  The chance of the player winning is `Smartness/(Smartness+OpponentSmartness)`.  The winning player then receives the entire pot.

The player who has received the most money at the end of the game wins.

#Input / Output

Each turn, you will receive the current list of opponents.  You will have access to your smartness and **all players' entire voting history** for the round via functions in the Player class.

As output, you must return a single integer, representing the player you wish to vote for (representing their smartness).  Voting for yourself *is* allowed (but not recommended).

Rounds of 9 will repeat until all players have played at least <s>1000</s>10000 rounds, and all players have played in the same number of rounds.

You can find the controller here: https://github.com/nathanmerrill/WeakestLink

To create a player, you need to extend the Player class, and add your player to the PlayerFactory class.  Your class must follow the following rules:

1.  Communication or interference with any other player (include your other players of the same type) is strictly prohibited.  

2. Reflection and static variables (except for constants) are not allowed.

3. If you want to use randomness, I have provided a `getRandom()` function in the Player class.  Use it, so simulations can be deterministic.

I have provided many functions in the Player class for easy access to data.  You can find them online [on Github][2].  Your player will be instantiated each new round.  "Dumb/suicidal" players are allowed (but not players with the same strategy).

#Scores

    385302	WeakestLink.Players.PrudentSniper
    367367	WeakestLink.Players.VengefulSniper
    351864	WeakestLink.Players.AntiExtremist
    338858	WeakestLink.Players.Sniper
    312189	WeakestLink.Players.BobPlayer
    258713	WeakestLink.Players.TheCult
    258506	WeakestLink.Players.MedianPlayer
    234726	WeakestLink.Players.Leech
    233734	WeakestLink.Players.Guard
    219662	WeakestLink.Players.SniperAide
    218831	WeakestLink.Players.MinPlayer
    213056	WeakestLink.Players.RevengePlayer
    210363	WeakestLink.Players.Spy
    209497	WeakestLink.Players.SniperKiller
    207558	WeakestLink.Players.Bandwagon
    207031	WeakestLink.Players.Coward
    206640	WeakestLink.Players.Anarchist
    203718	WeakestLink.Players.MiddleMan
    198831	WeakestLink.Players.MaxPlayer
    195839	WeakestLink.Players.HighOrLowNotSelf
    193046	WeakestLink.Players.Hero
    190872	WeakestLink.Players.FixatedPlayer
    189857	WeakestLink.Players.MeanPlayer
    182761	WeakestLink.Players.RandomPlayer
    166441	WeakestLink.Players.BridgeBurner


  [1]: https://en.wikipedia.org/wiki/Weakest_Link
  [2]: https://github.com/nathanmerrill/WeakestLink/blob/master/src/WeakestLink/Players/Player.java