# C Creates a vortex, for reasons I don't understand, with even and odd frames containing completely different vortices. This a preview of the first 50 odd frames: ![vortex preview][1] Sample image converted from PPM to demo complete color coverage: ![sample image][2] Later on, when it's all blended into grey, you can still see it spinning: [longer sequence][3]. Code as follows. To run, include the frame number, e.g.: ./vortex 35 > 35.ppm I used this to get an animated GIF: <pre>convert -delay 10 `ls *.ppm | sort -n | xargs` -loop 0 vortex.gif</pre> #include <stdlib.h> #include <stdio.h> #define W 256 #define H 128 typedef struct {unsigned char r, g, b;} RGB; int S1(const void *a, const void *b) { const RGB *p = a, *q = b; int result = 0; if (!result) result = (p->b + p->g * 6 + p->r * 3) - (q->b + q->g * 6 + q->r * 3); return result; } int S2(const void *a, const void *b) { const RGB *p = a, *q = b; int result = 0; if (!result) result = p->b * 6 - p->g; if (!result) result = p->r - q->r; if (!result) result = p->g - q->b * 6; return result; } int main(int argc, char *argv[]) { int i, j, n; RGB *rgb = malloc(sizeof(RGB) * W * H); RGB c[H]; for (i = 0; i < W * H; i++) { rgb[i].b = (i & 0x1f) << 3; rgb[i].g = ((i >> 5) & 0x1f) << 3; rgb[i].r = ((i >> 10) & 0x1f) << 3; } qsort(rgb, H * W, sizeof(RGB), S1); for (n = 0; n < atoi(argv[1]); n++) { for (i = 0; i < W; i++) { for (j = 0; j < H; j++) c[j] = rgb[j * W + i]; qsort(c, H, sizeof(RGB), S2); for (j = 0; j < H; j++) rgb[j * W + i] = c[j]; } for (i = 0; i < W * H; i += W) qsort(rgb + i, W, sizeof(RGB), S2); } printf("P6 %d %d 255\n", W, H); fwrite(rgb, sizeof(RGB), W * H, stdout); free(rgb); return 0; } [1]: https://i.sstatic.net/BEyPY.gif [2]: https://i.sstatic.net/3GnAW.png [3]: http://www.mediafire.com/convkey/c01a/lz56znlgsre8cddfg.jpg