## [Gol><>](https://github.com/Sp3000/Golfish), 40 bytes `e2RFL5%zR"zzuB"L3%zR"zziF"lQlRoaoC|LN|; Updated for 0.4.0! I'm still tinkering with loops and trying to figure out how to do things best, but this is looking good so far. [Try it online](https://golfish.herokuapp.com/?code=%60e2RFL5%25zR%22zzuB%22L3%25zR%22zziF%22lQlRoaoC%7CLN%7C%3B&input=&debug=false). ## Explanation `e Push 'e', or 101 2RF ... | Execute F for loop twice - the first time activates the loop, and the second time updates it. This effectively makes the loop start from 1 L5%z Push 1 if loop counter % 5 is 0, else 1 R"zzuB" Push "Buzz" (top of stack) number of times L3%z Push 1 if loop counter % 3 is 0, else 1 R"zziF" Push "Fizz" (top of stack) number of times lQ ... | If the stack is not empty... lRo Output stack ao Output newline C Continue for loop LN Otherwise, print loop counter with newline ; Terminate program As we can see, there's a lot of abuse of `R`, which pops the top of the stack and executes the next instruction that many times.