#Reluctant Rán v2 The strategy is easy. Try to get the opponent to think her flag is a decoy and precede past the board and loose. After 10 full rounds she gives up and tries to determine if opponent is at her flag and if not she will make -17 decoys until she hits a set cell. The clearing method she uses is special case for [-12,12] and starts plodding similar to Loke. >>-<< set a flag (.)*11 wait for sixteenth step ((-)*256)*10 reduce by ten rounds We give up check flags > [(>)*7 detected fast rush mode (-[>[ -[-[-[-[-[-[-[-[-[-[-[-[ from plus one to twelve (+)*12 reduce by twelwe +[+[+[+[+[+[+[+[+[+[+[+[ from minus one to twelve (+)*66..(+)*41(+.)*17> increase and plod ]]]]]]]]]]]]]]]]]]]]]]]]]-])*3 ](-)*31 >+[(>)*6 detected fast rush mode (-[>[ -[-[-[-[-[-[-[-[-[-[-[-[ from plus one to twelve (+)*12 reduce by twelwe +[+[+[+[+[+[+[+[+[+[+[+[ from minus one to twelve (+)*66..(+)*41(+.)*17> increase and plod ]]]]]]]]]]]]]]]]]]]]]]]]]-])*3 ](-)*21 [>[ propably a trapper so we move slow ..+..-(+)*119(+.)*17 plodd the first cell so we dont go to zero on low positive ([>[ -[-[-[-[-[-[-[-[-[-[-[-[ from plus one to twelve (+)*12 reduce by twelwe +[+[+[+[+[+[+[+[+[+[+[+[ from minus one to twelve (+)*66..(+)*41(+.)*17> increase and plod ]]]]]]]]]]]]]]]]]]]]]]]]]-])*3 ](-)*17 ] Trivia: Rán is a Nordic Mythology sea goddess that takes sailors before they die at sea.