##JS, 303## function z(s){return s.split('').map(function(d){if((r=Math.random)()>.1)return d if((c=r()*(/[a-z]/i.test(d)?3:2))<2)return c>1?d+d:'' if((x=(b="qwertyuiop0asdfghjkl000zxcvbnm").indexOf(d))<0)x=(b=b.toUpperCase()).indexOf(d) for(a=0,n=11;i=!a;a=b[x+n])for(v=r()*4;v>i;n=i++%2?-n:1);return a}).join('')} Algorithm for the keyslip: - find char in string (or uppercase) - add 11, -11, 1 or -1 to the index. - if it's invalid (0 or null), re-roll Non-Golfed version per request: function z (s) { return s.split('') // split input string into characters. .map( // and then for each character... function (d) { r = Math.random; // set up a shortened form of Math.random if (r() > .1) { // normal case return d; } numOptions = /[a-z]/i.test(d) ? 3 : 2; // if it's a character, three options c = r() * numOptions; // chars can be 0-3, non-chars: 0-2 if (c < 2) { // this case is simple, so it comes first return c>1 ? d + d : ''; // double or omit. } // we must be in keyslip mode. b = "qwertyuiop0asdfghjkl000zxcvbnm"; // keyboard map x = b.indexOf(d); // x marks the spot if (x < 0) { // not here? must be a capital letter! b = b.toUpperCase(); x = b.indexOf(d); } // in the golfed code, these while loops become for loops, // but it's really a while. a = 0, n = 11, i = 1; while (!a) { // that is, a != null && a != 0 i = 1; v = r() * 4; // so v is a random number <= 4 while (v > i) { n = i++ % 2 ? -n : 1; // n steps in this pattern: [11, -11, 1, -1] } a = b[x+n]; // slip the key } return a; } ) // end the map function .join('') // and then reassemble the string }