C++11 === (*Update:* only afterwards did I notice that [a similar approach][1] has already been tried --- with more patience with regards to the number of iterations.) For each pixel, I define a set of neighbor pixels. I define the discrepancy between two pixels to be the sum of squares of their R/G/B differences. The penalty of a given pixel is then the sum of the discrepancies between the pixel and its neighbors. Now, I first generate a random permutation, then start picking random pairs of pixels. If swapping the two pixels reduces the sum of the total penalties of all pixels, the swap goes through. I repeat this for a million times. The output is in the PPM format, which I have converted into PNG using standard utilities. Source: #include <iostream> #include <fstream> #include <cstdlib> #include <random> static std::mt19937 rng; class Pixel { public: int r, g, b; Pixel() : r(0), g(0), b(0) {} Pixel(int r, int g, int b) : r(r), g(g), b(b) {} void swap(Pixel& p) { int r = this->r, g = this->g, b = this->b; this->r = p.r; this->g = p.g; this->b = p.b; p.r = r; p.g = g; p.b = b; } }; class Image { public: static const int width = 256; static const int height = 128; static const int step = 32; Pixel pixel[width*height]; int penalty[width*height]; std::vector<int>** neighbors; Image() { if (step*step*step != width*height) { std::cerr << "parameter mismatch" << std::endl; exit(EXIT_FAILURE); } neighbors = new std::vector<int>*[width*height]; for (int i = 0; i < width*height; i++) { penalty[i] = -1; neighbors[i] = pixelNeighbors(i); } int i = 0; for (int r = 0; r < step; r++) for (int g = 0; g < step; g++) for (int b = 0; b < step; b++) { pixel[i].r = r * 255 / (step-1); pixel[i].g = g * 255 / (step-1); pixel[i].b = b * 255 / (step-1); i++; } } ~Image() { for (int i = 0; i < width*height; i++) { delete neighbors[i]; } delete [] neighbors; } std::vector<int>* pixelNeighbors(const int pi) { // 01: X-shaped structure //const int iRad = 7, jRad = 7; //auto condition = [](int i, int j) { return abs(i) == abs(j); }; // // 02: boring blobs //const int iRad = 7, jRad = 7; //auto condition = [](int i, int j) { return true; }; // // 03: cross-shaped //const int iRad = 7, jRad = 7; //auto condition = [](int i, int j) { return i==0 || j == 0; }; // // 04: stripes const int iRad = 1, jRad = 5; auto condition = [](int i, int j) { return i==0 || j == 0; }; std::vector<int>* v = new std::vector<int>; int x = pi % width; int y = pi / width; for (int i = -iRad; i <= iRad; i++) for (int j = -jRad; j <= jRad; j++) { if (!condition(i,j)) continue; int xx = x + i; int yy = y + j; if (xx < 0 || xx >= width || yy < 0 || yy >= height) continue; v->push_back(xx + yy*width); } return v; } void shuffle() { for (int i = 0; i < width*height; i++) { std::uniform_int_distribution<int> dist(i, width*height - 1); int j = dist(rng); pixel[i].swap(pixel[j]); } } void writePPM(const char* filename) { std::ofstream fd; fd.open(filename); if (!fd.is_open()) { std::cerr << "failed to open file " << filename << "for writing" << std::endl; exit(EXIT_FAILURE); } fd << "P3\n" << width << " " << height << "\n255\n"; for (int i = 0; i < width*height; i++) { fd << pixel[i].r << " " << pixel[i].g << " " << pixel[i].b << "\n"; } fd.close(); } void updatePixelNeighborhoodPenalty(const int pi) { for (auto j : *neighbors[pi]) updatePixelPenalty(j); } void updatePixelPenalty(const int pi) { auto pow2 = [](int x) { return x*x; }; int pen = 0; Pixel* p1 = &pixel[pi]; for (auto j : *neighbors[pi]) { Pixel* p2 = &pixel[j]; pen += pow2(p1->r - p2->r) + pow2(p1->g - p2->g) + pow2(p1->b - p2->b); } penalty[pi] = pen / neighbors[pi]->size(); } int getPixelPenalty(const int pi) { if (penalty[pi] == (-1)) { updatePixelPenalty(pi); } return penalty[pi]; } int getPixelNeighborhoodPenalty(const int pi) { int sum = 0; for (auto j : *neighbors[pi]) { sum += getPixelPenalty(j); } return sum; } void iterate() { std::uniform_int_distribution<int> dist(0, width*height - 1); int i = dist(rng); int j = dist(rng); int sumBefore = getPixelNeighborhoodPenalty(i) + getPixelNeighborhoodPenalty(j); int oldPenalty[width*height]; std::copy(std::begin(penalty), std::end(penalty), std::begin(oldPenalty)); pixel[i].swap(pixel[j]); updatePixelNeighborhoodPenalty(i); updatePixelNeighborhoodPenalty(j); int sumAfter = getPixelNeighborhoodPenalty(i) + getPixelNeighborhoodPenalty(j); if (sumAfter > sumBefore) { // undo the change pixel[i].swap(pixel[j]); std::copy(std::begin(oldPenalty), std::end(oldPenalty), std::begin(penalty)); } } }; int main(int argc, char* argv[]) { int seed; if (argc >= 2) { seed = atoi(argv[1]); } else { std::random_device rd; seed = rd(); } std::cout << "seed = " << seed << std::endl; rng.seed(seed); const int numIters = 1000000; const int progressUpdIvl = numIters / 100; Image img; img.shuffle(); for (int i = 0; i < numIters; i++) { img.iterate(); if (i % progressUpdIvl == 0) { std::cout << "\r" << 100 * i / numIters << "%"; std::flush(std::cout); } } std::cout << "\rfinished!" << std::endl; img.writePPM("AllColors2.ppm"); return EXIT_SUCCESS; } Varying the step of neighbors gives different results. This can be tweaked in the function Image::pixelNeighbors(). The code includes examples for four options: (see source) ![example 01][2] ![example 02][3] ![example 03][4] ![example 04][5] *Edit:* another example similar to the fourth one above but with a bigger kernel and more iterations: ![example 05][6] *One more:* using const int iRad = 7, jRad = 7; auto condition = [](int i, int j) { return (i % 2==0 && j % 2==0); }; and ten million iterations, I got this: ![example 06][7] [1]: https://codegolf.stackexchange.com/a/22636/17698 [2]: https://i.sstatic.net/w6V7b.png [3]: https://i.sstatic.net/E7GWQ.png [4]: https://i.sstatic.net/7vl41.png [5]: https://i.sstatic.net/79jXO.png [6]: https://i.sstatic.net/PSKyx.png [7]: https://i.sstatic.net/1iTja.png