You have a library - a fully loaded 2014 Babylon.js.
You have a fragment shader - let's call it sample.fragment.fx.
You have a scene - loaded ahead of time, possibly from a .babylon JSON file.
The main multiplier is calculated in the form of one divided by the total number of bytes in the snippet not counting whitespace characters used for formatting.
Additional multipliers (apply one for each condition met) -
*0.5 (bad) - The solution does not reference the "sample" fragment shader by name.
*0.8 (bad) - The solution is presented in TypeScript.
*1.1 (good) - The solution implements a proper for loop (either the for or forEach keyword is used).
*1.2 (good) - The solution intelligently applies the shader only to objects that meet a certain arbitrary criterion, for example: it has texture, or it has a certain prefix in its name.
*1.3 (good) - After all multipliers are applied, the score is greater than 0.008.
This should remain open indefinitely. The highest score wins.