Below are a basic set of requirements.

The following commands (for an interface to the game):

attack <target>, <move>
goto <place>
buy <item>
enum <

The following player stats:

  • HP
  • MP/SP (Mana/Stamina)
  • XP
  • Level
  • Gold
  • Items


(Thanks to @Casey for this idea.)

For each feature implemented, you gain 1 point. The post with the greatest number of points becomes the winner. In the event of a tie, the post with the highest number of votes becomes the winner. (In the event of a tie for that, the master of the dimensions [me] chooses.)

BONUS: Make it fun! Add something special.

  • \$\begingroup\$ Please see meta.codegolf.stackexchange.com/questions/305/… \$\endgroup\$
    – Juan
    Apr 29 '11 at 2:14
  • \$\begingroup\$ @Juan It'll be the highest voted game. It's like Wolfenstein 3D vs Halo Reach. Guess which one'll be highest voted? \$\endgroup\$ Apr 29 '11 at 2:18
  • 1
    \$\begingroup\$ "It's preferable to post the binaries" No, it's not. I'm willing to consider re-opening if we get something resembling an objective winning condition. \$\endgroup\$ Apr 29 '11 at 2:28
  • \$\begingroup\$ @dmckee Is that a bit better? What would you suggest? \$\endgroup\$ Apr 29 '11 at 2:46
  • \$\begingroup\$ Idea: Assign features points, submissions get points based on # of features they implement. In the event of a tie, the checkmark goes to the highest scoring post (i.e., of those who are tied) with the most upvotes. \$\endgroup\$
    – Casey
    Apr 30 '11 at 4:27

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