4 added 3 characters in body
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80386 AssemblerMachine Code, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 10 byte solution not using POPCNT:

31 C0 D1 E9 10 E0 85 C9 75 F8

which is equivalent to:

xor ax, ax        ; 31 C0   Set ax to 0
shr cx, 1         ; D1 E9   Shift cx to the right by 1 (cx >> 1)
adc al, ah        ; 10 E0   al += (ah = 0) + (cf = rightmost bit before shifting)
test cx, cx       ; 85 C9   Check if cx == 0
jnz $-6           ; 75 F8   Jump up to shr cx, 1 if not

80386 Assembler, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 10 byte solution not using POPCNT:

31 C0 D1 E9 10 E0 85 C9 75 F8

which is equivalent to:

xor ax, ax        ; 31 C0   Set ax to 0
shr cx, 1         ; D1 E9   Shift cx to the right by 1 (cx >> 1)
adc al, ah        ; 10 E0   al += (ah = 0) + (cf = rightmost bit before shifting)
test cx, cx       ; 85 C9   Check if cx == 0
jnz $-6           ; 75 F8   Jump up to shr cx, 1 if not

80386 Machine Code, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 10 byte solution not using POPCNT:

31 C0 D1 E9 10 E0 85 C9 75 F8

which is equivalent to:

xor ax, ax        ; 31 C0   Set ax to 0
shr cx, 1         ; D1 E9   Shift cx to the right by 1 (cx >> 1)
adc al, ah        ; 10 E0   al += (ah = 0) + (cf = rightmost bit before shifting)
test cx, cx       ; 85 C9   Check if cx == 0
jnz $-6           ; 75 F8   Jump up to shr cx, 1 if not
3 added 168 characters in body
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80386 Assembler, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 10 byte solution not using POPCNT:

31 C0 D1 E9 10 E0 85 C9 75 F8

which is equivalent to:

xor ax, ax        ; 31 C0   Set ax to 0
shr cx, 1         ; D1 E9   Shift cx to the right by 1 (cx >> 1)
adc al, ah        ; 10 E0   al += (ah = 0) + (cf = rightmost bit before shifting)
test cx, cx       ; 85 C9   Check if cx == 0
jnz $-6           ; 75 F8   Jump up to shr cx, 1 if not

80386 Assembler, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 10 byte solution not using POPCNT:

31 C0 D1 E9 10 E0 85 C9 75 F8

which is equivalent to:

xor ax, ax        ; 31 C0
shr cx, 1         ; D1 E9
adc al, ah        ; 10 E0
test cx, cx       ; 85 C9
jnz $-6           ; 75 F8

80386 Assembler, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 10 byte solution not using POPCNT:

31 C0 D1 E9 10 E0 85 C9 75 F8

which is equivalent to:

xor ax, ax        ; 31 C0   Set ax to 0
shr cx, 1         ; D1 E9   Shift cx to the right by 1 (cx >> 1)
adc al, ah        ; 10 E0   al += (ah = 0) + (cf = rightmost bit before shifting)
test cx, cx       ; 85 C9   Check if cx == 0
jnz $-6           ; 75 F8   Jump up to shr cx, 1 if not
2 added 8 characters in body
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80386 Assembler, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 1111 10 byte solution not using POPCNT:

31 C0 D1 E9 83 D010 00E0 85 C9 75 F7F8

which is equivalent to:

xor ax, ax        ; 31 C0
shr cx, 1         ; D1 E9
adc axal, 0 ah        ; 83 D010 00E0
test cx, cx       ; 85 C9
jnz $-76           ; 75 F7F8

80386 Assembler, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 byte solution not using POPCNT:

31 C0 D1 E9 83 D0 00 85 C9 75 F7

which is equivalent to:

xor ax, ax        ; 31 C0
shr cx, 1         ; D1 E9
adc ax, 0         ; 83 D0 00
test cx, cx       ; 85 C9
jnz $-7           ; 75 F7

80386 Assembler, 4 bytes

F3 0F B8 C1

which takes the integer in cx and outputs the count in ax, and is equivalent to:

popcnt ax, cx     ; F3 0F B8 C1

And here is an 11 10 byte solution not using POPCNT:

31 C0 D1 E9 10 E0 85 C9 75 F8

which is equivalent to:

xor ax, ax        ; 31 C0
shr cx, 1         ; D1 E9
adc al, ah        ; 10 E0
test cx, cx       ; 85 C9
jnz $-6           ; 75 F8
1
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