Burly Balder is a medium slow rush. It makes two large decoys before going into
rush mode. In rush mode it has a loop that only uses 4
steps each zero cell and when a non zero cell it has a case analysis for
[-18,18] before blindly reducing with 107 before clearing with [-.]
. He
clears an unchanged flag in 201242 steps, 73114 more than a uncertain -*128
and 5514 less than a naive [-]
clear. When a cell is cleared he continues
leaving a trail of -2 decoys. He has a special case only for index
9 to save some steps for size 10 games and it leaves the cell with a 1 decoy.
>((-)*18>)*2 Make two minus seventeen decoys
(->)*6 Move to cell nine
[ special case for ten cell game
+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[ if not minus one to minus eighteen
(-)*18 decrease by eighteen
-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[ if not plus one to plus eighteen
(-)*107 decrease by hundred and seven
[-.] slow clear
]]]]]]]]]]]]]]]]]] end plus conditionals
]]]]]]]]]]]]]]]]]] end minus conditionals
] end special case
+
([> while true go right
[ start clear cell
+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[+[ if not minus one to minus eighteen
(-)*18 decrease by eighteen
-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[ if not plus one to plus eighteen
(-)*107 decrease by hundred and seven
[-.] slow clear
]]]]]]]]]]]]]]]]]] end plus conditionals
]]]]]]]]]]]]]]]]]] end minus conditionals
] end clear cell
-- set to minus two
] while true end
- decrease and loop
)*5 In case of clash or initial column minus seven is zero