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Post Closed as "Duplicate" by Howard, Fors, Peter Taylor, John Dvorak, Doorknob
Post Reopened by TheDoctor, Victor Stafusa, Abhijit, user15259, Justin
Fixing a rule
Source Link
Victor Stafusa
  • 8.8k
  • 5
  • 40
  • 61

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number.
  • Randomness defined: If you run it x times, then x times again, the two sequences will be unlikely to be identical. Where 2 < x < 10.
  • It is not required that your random number generator passes any specific test about the quality of the generated numbers, as long as the previous rule is respected.
  • Any language is accepted, except Golfscript, see here.
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number.
  • Randomness defined: If you run it x times, then x times again, the two sequences will be unlikely to be identical. Where 2 < x < 10.
  • It is not required that your random number generator passes any specific test about the quality of the generated numbers.
  • Any language is accepted, except Golfscript, see here.
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number.
  • Randomness defined: If you run it x times, then x times again, the two sequences will be unlikely to be identical. Where 2 < x < 10.
  • It is not required that your random number generator passes any specific test about the quality of the generated numbers, as long as the previous rule is respected.
  • Any language is accepted, except Golfscript, see here.
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!
Rule about quality of the generated numbers
Source Link
Victor Stafusa
  • 8.8k
  • 5
  • 40
  • 61

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number.
  • Randomness defined: If you run it x times, then x times again, the two sequences will notbe unlikely to be identical. Where 2 < x < 10.
  • It is not required that your random number generator passes any specific test about the quality of the generated numbers.
  • Any language is accepted, except Golfscript., see here.
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number
  • Randomness defined: If you run it x times, then x times again, the two sequences will not be identical. Where 2 < x < 10.
  • Any language is accepted, except Golfscript. see here
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number.
  • Randomness defined: If you run it x times, then x times again, the two sequences will be unlikely to be identical. Where 2 < x < 10.
  • It is not required that your random number generator passes any specific test about the quality of the generated numbers.
  • Any language is accepted, except Golfscript, see here.
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!
Defined "randomness"
Source Link
TheDoctor
  • 8k
  • 7
  • 41
  • 68

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number
  • Randomness defined: If you run it x times, then x times again, the two sequences will not be identical. Where 2 < x < 10.
  • Any language is accepted, except Golfscript. see here
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number
  • Any language is accepted, except Golfscript. see here
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!

Task:

Make a random number generator. The catch is that you can't use any built-in randomness functions. Your random numbers must be anything between 0 and 100, though they do not have to be floating point.

Rules:

  • It must produce a pseudorandom number
  • Randomness defined: If you run it x times, then x times again, the two sequences will not be identical. Where 2 < x < 10.
  • Any language is accepted, except Golfscript. see here
  • This is , so the shortest answer in bytes wins.
  • You may not hard-code the output numbers or read them from a file.
  • Post 5 numbers generated by your program.
  • Good luck!
Post Closed as "Duplicate" by user12205, manatwork, Justin, user10766, Timtech
added 41 characters in body
Source Link
TheDoctor
  • 8k
  • 7
  • 41
  • 68
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Source Link
TheDoctor
  • 8k
  • 7
  • 41
  • 68
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