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Timeline for A game of dice, but avoid number 6

Current License: CC BY-SA 4.0

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Jan 4, 2019 at 0:08 comment added Sparr How many existing bots would need to wrap their code in this cooperation framework in order for a majority of them to see a net gain in their leaderboard placement? My naive guess is 50%.
Dec 22, 2018 at 17:11 comment added maxb I think your post is clear after reading it more thoroughly.
Dec 22, 2018 at 17:10 comment added maxb Had I anticipated an answer like this, I would have changed the games that go to 200 rounds so that they don't give scores to players. However, as you note, there is a rule about creating identical bots which would make this strategy be against the rules. I'm not going to change the rules, as it would be unfair to everyone who has made a bot. However, the concept of cooperation is very interesting, And I hope that there are other bots submitted which implement the cooperation strategy in combination with its own unique strategy.
Dec 22, 2018 at 17:09 comment added Einhaender I actually don't want duplicate bots to be in the official competition; that's why I ran the simulation myself instead of submitting thousands of very nearly identical bots. I'll revise my submission to make that more clear.
Dec 22, 2018 at 17:00 history edited Einhaender CC BY-SA 4.0
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Dec 22, 2018 at 16:37 comment added maxb Wow. And welcome to PPCG. This is quite the first answer. I wasn't really planning on a situation like this. You certainly found a loophole in the rules. I'm not really sure how I should score this, since your answer is a collection of bots rather than a single bot. However, the only thing I'll say right now is that it feels unfair that one participant would control 98.7% of all bots.
Dec 22, 2018 at 15:55 review First posts
Dec 22, 2018 at 18:17
Dec 22, 2018 at 15:52 history answered Einhaender CC BY-SA 4.0