16
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The task is to write code to identify which key is pressed on the keyboard. You can assume that only one key is pressed at a time and that there is a standard US keyboard layout. That is the layout with the @ over the 2.

Your code should output a unique identifier for any key pressed. This includes PrtScn, Scroll Lock, Pause, left Shift, right Shift, left Ctrl, right Ctrl, Caps Lock, Tab, Enter, Enter on the number pad, Num Lock, Insert, Ins on the number pad, Backspace, Del, F1...F12, Esc, left Windows key, right Windows key, Alt, AltGr, application key (context menu) and so on.

Your code should carry on waiting for key presses and outputting their identity until it is killed. It should output the identifier as soon as a key is released however. It shouldn't carry out any other action from the key presses it receives and it shouldn't output anything apart from the unique identifier.

In your answer, please show what you code outputs for the following key presses: Tab, Pause, Enter, Enter on the number pad, left Windows key, right Windows key, Insert and Ins on the number pad.

If you have a very different keyboard, the challenge is still to output a different identifier for every single key on your keyboard.

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7
  • 1
    \$\begingroup\$ In JS (browser JS, anyway), it is impossible to check whether certain keys are pressed (e.g. Caps Lock, Num Lock, Scroll Lock, PrtScn). Does this mean that JS cannot answer? \$\endgroup\$ Jul 13, 2017 at 14:58
  • 2
    \$\begingroup\$ @ETHproductions It does indeed. Apologies to JS lovers everywhere. \$\endgroup\$
    – user9206
    Jul 13, 2017 at 14:59
  • 2
    \$\begingroup\$ Requirements modified after 5 answers are provided (including one now deleted). That's not really fair... \$\endgroup\$ Jul 13, 2017 at 15:33
  • 6
    \$\begingroup\$ I don't think it's fair/right to request output for keys that aren't on many keyboards such as Windows key etc. \$\endgroup\$
    – Notts90
    Jul 13, 2017 at 19:18
  • 1
    \$\begingroup\$ @Notts90 Aren't they part of the standard US keyboard layout? upload.wikimedia.org/wikipedia/commons/thumb/5/51/… \$\endgroup\$
    – user9206
    Jul 13, 2017 at 20:21

14 Answers 14

22
\$\begingroup\$

x86 machine code, DOS executable, 29* 28 bytes

FAE464D0E873FAE460D0E073F4D41005212192B402CD2188F2CD21EBE3

This is a COM executable for MS-DOS, it requires a IBM PC compatible hardware.
Particularly an 8042 PS/2 controller or more likely an emulation of it through SMM.
Long story short, it should work out of the box in any mainstream PC.

The source code is

BITS 16

 ;Disable the interrupts so we don't compete with the IRQ 1 (the 8042 main
 ;device IRQ) handler (the ISR n. 9 by default) for the reading of the codes.
 cli

_wait:

 ;Is 'Output buffer full (OBF)' bit set?

 in al, 64h                ;Read the 8042 status register             
 shr al, 1                 ;Move bit 0 (OBF) into the carry flag

jnc _wait                  ;Keep spinning if CF = OBF not set

 ;Read the scan code S
 in al, 60h

 ;Is S a break code?

 shl al, 1                 ;Bit 7 is set if it is
jnc _wait

 ;PART 2

 ;AL = S mod 10h := y, AH = S / 10h := x
 aam 16
 add ax, 2121h             ;Make both quantities in the printable ASCII range (skip space though)

 ;Print y
 xchg dx, ax
 mov ah, 02h
 int 21h                   ;int 21/ah=02 prints the char in DL

 ;DH is still valid here, it holds x. We print it now
 mov dl, dh
 int 21h

 ;Never terminate
jmp _wait

I've divided the program into two parts.

The first part deals with the reading of the scancodes. Scancodes are numeric values associated with every key.
Note that these are hardware code, they don't depend on the OS or the charset. They are like an encoded pair (column, row) of the key.
Every key has a scancode, even those non-standard weird function keys found on some keyboard (e.g. the "open calc" key).
Some key has multi-byte scancode, they have prefixes designed to make the stream decodificable by just looking at the sequence of bytes.
So each key gets its unique identifier, even CTRL, SHIFT, WinKeys and so on.

Only the "break codes", sent when a key is released, are processed, the "make codes" are ignored.
The formers have the higher bit (bit 7 for a byte) set, so it's easy to recognise them.

The second part deals with the printing of a byte.
Printing is always lengthy in assembly, we have no builtins.
To keep it short, and since it was required to write an identifier of the key, I abandoned decimal or hex numerals in favour of a personal encoding.

A byte xy, where x is the higher nibble and y the lower is printed as two successive chars c0 and c1 defined as:

c0 = 0x21 + y
c1 = 0x21 + x

Note that the lower nibble is printed first (this spared me a swap).
The rationale is to map the each one of the 16 possible values of a nibble into consecutive ASCII characters from '!'.
Simply put this is a hex numeral but with

  1. The nibbles swapped
  2. !"#$%&'()*+,-./01 as digit(als) instead of 0123456789abcdef

Running it in DOSBox and pressing some random key (some of which is a special key but note that as a Windows process DOSBox can't capture all the keys) yields

DOSBox running the key identifier

Note that this program never terminates (further, it takes complete control of the PC by disabling the interrupts) as I believe was intended by the question (simply there is no killing of processes in DOS).


* Reduced thank to CodyGray.

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7
  • \$\begingroup\$ Did using the IN instruction work out to be smaller in terms of bytes than calling the ROM BIOS interrupts (e.g., int 16h, function 10h)? \$\endgroup\$ Jul 14, 2017 at 3:54
  • \$\begingroup\$ @CodyGray Most likely not, the whole loop could be skipped. Somehow I just jumped straight to the in instruction. That's actually a very good point you have. If you haven't already, why not post it as an answer? :) \$\endgroup\$ Jul 14, 2017 at 7:40
  • 1
    \$\begingroup\$ Well now you're talking crazy! That sounds like a lot more work than just commenting on your existing answer. :-p I'm playing with putting something together. Fun tip, though: when code golfing, xchg with the accumulator as one of the registers is 1 byte, so that's better than a 2-byte mov. \$\endgroup\$ Jul 14, 2017 at 8:30
  • 1
    \$\begingroup\$ Okay, the problem with int 16h is that I don't get scan codes for the shift keys, scroll lock, or pause/break (perhaps others), and that is required by the challenge. Your solution of reading the input directly from the I/O works, although it looks like to me it returns the same value for all of the keys in the Ins/Del/Home/End/PgUp/PgDown cluster. \$\endgroup\$ Jul 14, 2017 at 9:30
  • 1
    \$\begingroup\$ @PeterCordes: also PAUSE has some strange behavior, IIUC sending the break code together with the make code on key press, and not sending anything on key release. Or that's what I understood from the PC Game Programming Encyclopedia. \$\endgroup\$
    – ninjalj
    Jul 14, 2017 at 21:40
12
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Java 7 or Higher, 246 228 bytes

import java.awt.event.*;class K{public static void main(String[]a){new java.awt.Frame(){{addKeyListener(new KeyAdapter(){public void keyPressed(KeyEvent e){System.out.println(e);}});show();setFocusTraversalKeysEnabled(0<0);}};}}

Ungolfed:

import java.awt.event.*;
class K{
    static void main(String[]a){
        new java.awt.Frame(){
            {
                addKeyListener(new KeyAdapter(){
                    public void keyPressed(KeyEvent e){
                        System.out.println(e);
                    }
                });
                show();
                setFocusTraversalKeysEnabled(0<0);
            }
        };
    }
}

-18 thanks to @OlivierGrégoire for show(), 0<0 and import java.awt.event.*;

Which results in:

enter image description here

Even handles shift-presses for capitalized characters, the windows key, cap locks, etc... You can see it printing the 'modifiers' as well, which are 'held keys'.

java.awt.event.KeyEvent[KEY_PRESSED,keyCode=27,keyText=Escape,keyChar=Escape,keyLocation=KEY_LOCATION_STANDARD,rawCode=27,primaryLevelUnicode=27,scancode=1,extendedKeyCode=0x1b] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=192,keyText=Back Quote,keyChar='`',keyLocation=KEY_LOCATION_STANDARD,rawCode=192,primaryLevelUnicode=96,scancode=41,extendedKeyCode=0xc0] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=9,keyText=Tab,keyChar=Tab,keyLocation=KEY_LOCATION_STANDARD,rawCode=9,primaryLevelUnicode=9,scancode=15,extendedKeyCode=0x9] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=20,keyText=Caps Lock,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=20,primaryLevelUnicode=0,scancode=58,extendedKeyCode=0x14] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=16,keyText=Shift,keyChar=Undefined keyChar,modifiers=Shift,extModifiers=Shift,keyLocation=KEY_LOCATION_LEFT,rawCode=16,primaryLevelUnicode=0,scancode=42,extendedKeyCode=0x10] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=17,keyText=Ctrl,keyChar=Undefined keyChar,modifiers=Ctrl,extModifiers=Ctrl,keyLocation=KEY_LOCATION_LEFT,rawCode=17,primaryLevelUnicode=0,scancode=29,extendedKeyCode=0x11] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=524,keyText=Windows,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_LEFT,rawCode=91,primaryLevelUnicode=0,scancode=91,extendedKeyCode=0x20c] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=18,keyText=Alt,keyChar=Undefined keyChar,modifiers=Alt,extModifiers=Alt,keyLocation=KEY_LOCATION_LEFT,rawCode=18,primaryLevelUnicode=0,scancode=56,extendedKeyCode=0x12] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=32,keyText=Space,keyChar=' ',keyLocation=KEY_LOCATION_STANDARD,rawCode=32,primaryLevelUnicode=32,scancode=57,extendedKeyCode=0x20] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=18,keyText=Alt,keyChar=Undefined keyChar,modifiers=Alt,extModifiers=Alt,keyLocation=KEY_LOCATION_RIGHT,rawCode=18,primaryLevelUnicode=0,scancode=56,extendedKeyCode=0x12] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=17,keyText=Ctrl,keyChar=Undefined keyChar,modifiers=Ctrl,extModifiers=Ctrl,keyLocation=KEY_LOCATION_RIGHT,rawCode=17,primaryLevelUnicode=0,scancode=29,extendedKeyCode=0x11] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=37,keyText=Left,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=37,primaryLevelUnicode=0,scancode=75,extendedKeyCode=0x25] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=16,keyText=Shift,keyChar=Undefined keyChar,modifiers=Shift,extModifiers=Shift,keyLocation=KEY_LOCATION_RIGHT,rawCode=16,primaryLevelUnicode=0,scancode=42,extendedKeyCode=0x10] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=38,keyText=Up,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=38,primaryLevelUnicode=0,scancode=72,extendedKeyCode=0x26] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=39,keyText=Right,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=39,primaryLevelUnicode=0,scancode=77,extendedKeyCode=0x27] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=96,keyText=NumPad-0,keyChar='0',keyLocation=KEY_LOCATION_NUMPAD,rawCode=96,primaryLevelUnicode=48,scancode=82,extendedKeyCode=0x60] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=110,keyText=NumPad .,keyChar='.',keyLocation=KEY_LOCATION_NUMPAD,rawCode=110,primaryLevelUnicode=46,scancode=83,extendedKeyCode=0x6e] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=10,keyText=Enter,keyChar=Enter,keyLocation=KEY_LOCATION_NUMPAD,rawCode=13,primaryLevelUnicode=13,scancode=28,extendedKeyCode=0xa] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=107,keyText=NumPad +,keyChar='+',keyLocation=KEY_LOCATION_NUMPAD,rawCode=107,primaryLevelUnicode=43,scancode=78,extendedKeyCode=0x6b] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=109,keyText=NumPad -,keyChar='-',keyLocation=KEY_LOCATION_NUMPAD,rawCode=109,primaryLevelUnicode=45,scancode=74,extendedKeyCode=0x6d] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=106,keyText=NumPad *,keyChar='*',keyLocation=KEY_LOCATION_NUMPAD,rawCode=106,primaryLevelUnicode=42,scancode=55,extendedKeyCode=0x6a] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=34,keyText=Page Down,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=34,primaryLevelUnicode=0,scancode=81,extendedKeyCode=0x22] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=33,keyText=Page Up,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=33,primaryLevelUnicode=0,scancode=73,extendedKeyCode=0x21] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=35,keyText=End,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=35,primaryLevelUnicode=0,scancode=79,extendedKeyCode=0x23] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=36,keyText=Home,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=36,primaryLevelUnicode=0,scancode=71,extendedKeyCode=0x24] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=127,keyText=Delete,keyChar=Delete,keyLocation=KEY_LOCATION_STANDARD,rawCode=46,primaryLevelUnicode=0,scancode=83,extendedKeyCode=0x7f] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=155,keyText=Insert,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=45,primaryLevelUnicode=0,scancode=82,extendedKeyCode=0x9b] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=123,keyText=F12,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=123,primaryLevelUnicode=0,scancode=88,extendedKeyCode=0x7b] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=122,keyText=F11,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=122,primaryLevelUnicode=0,scancode=87,extendedKeyCode=0x7a] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=121,keyText=F10,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=121,primaryLevelUnicode=0,scancode=68,extendedKeyCode=0x79] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=120,keyText=F9,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=120,primaryLevelUnicode=0,scancode=67,extendedKeyCode=0x78] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=119,keyText=F8,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=119,primaryLevelUnicode=0,scancode=66,extendedKeyCode=0x77] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=118,keyText=F7,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=118,primaryLevelUnicode=0,scancode=65,extendedKeyCode=0x76] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=117,keyText=F6,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=117,primaryLevelUnicode=0,scancode=64,extendedKeyCode=0x75] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=116,keyText=F5,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=116,primaryLevelUnicode=0,scancode=63,extendedKeyCode=0x74] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=115,keyText=F4,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=115,primaryLevelUnicode=0,scancode=62,extendedKeyCode=0x73] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=114,keyText=F3,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=114,primaryLevelUnicode=0,scancode=61,extendedKeyCode=0x72] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=113,keyText=F2,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=113,primaryLevelUnicode=0,scancode=60,extendedKeyCode=0x71] on frame0
java.awt.event.KeyEvent[KEY_PRESSED,keyCode=112,keyText=F1,keyChar=Undefined keyChar,keyLocation=KEY_LOCATION_STANDARD,rawCode=112,primaryLevelUnicode=0,scancode=59,extendedKeyCode=0x70] on frame0
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1
  • \$\begingroup\$ Comments are not for extended discussion; this conversation has been moved to chat. \$\endgroup\$
    – Dennis
    Jul 14, 2017 at 1:09
11
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HTML (with Javascript), 46 31 chars, 46 31 bytes

Using this to differentiate numpad enter and return, LControl and RControl... Not anymore since apsillers found a way to do it with a signle function call.

<body onkeyup=alert(event.code)

Specific outputs:

OUTPUTS THAT ARE STILL WITH THE NUMBERS ARE THOSE I CAN'T TEST ON MY LAPTOP
PLEASE WAIT FOR ME TO HAVE ACCESS TO THOSE KEYS

PrtScn -> PrintScreen
Scroll Lock -> ScrollLock
Pause -> Pause
left Shift -> ShiftLeft
right Shift -> ShiftRight
left Ctrl -> ContrlLeft
right Ctrl -> ControlRight
Caps Lock -> CapsLock
Tab -> Tab
Enter -> Enter
Enter on the number pad -> NumpadEnter
Num Lock -> NumLock
Insert -> Insert
Ins on the number pad -> Numpad0
Backspace -> Backspace
Del -> Delete
F1...F12 -> F1 to F12
Esc -> Escape
left Windows key -> MetaLeft
right Windows key -> MetaRight
Alt -> AltLeft
AltGr -> AltRight (kind of buggy, it detects ControlLeft and then AltRight, but it is indeed AltRight)
application key (context menu) -> ContextMenu

EDITs :
1 byte saved on ; after func call
18 bytes saved thanks to Lil' Bits and ETHproductions, they noticed I forgot to shorten func and var names.
32 bytes saved thanks to RogerSpielker, he noticed I was doing sparated code for no reason; and again -2 bytes : onkeydown -> onkeyup
1 byte saved : no need for final slash
2 bytes saved thanks to CraigAyre : with() function
2 bytes saved thanks to ASCII-only : key in place of which
4 bytes saved, since we have text, there is no need for '-'+ (every identifier is unique without this) 1 byte saved thanks to ASCII-only (again) : no more closing symbol > 15 bytes saved thanks to apsillers, as said at the top of my answer.

<body onkeyup=alert(event.code)

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4
  • \$\begingroup\$ Wait... how is... Caps Lock... detected? I thought that was impossible... Huh, oh well. PrtScn and SysRq don't work for me, but I'm on a laptop with a small keyboard that uses Fn+End and Fn+Home for those two keys. \$\endgroup\$ Jul 13, 2017 at 15:05
  • \$\begingroup\$ I like this answer but it seems to have some problems. Tab doesn't report anything for me when I test it at codepen.io/anon/pen/MoLPQM . Also F12, PrtScn don't follow this rule "It shouldn't carry out any other action from the key presses it receives and it shouldn't output anything apart from the unique identifier." \$\endgroup\$
    – user9206
    Jul 14, 2017 at 10:23
  • \$\begingroup\$ @Lembik using html, it is not really possible to prevent system from using the key. You need to force it not recognizing key inputs with a machine (or system) effective language (like C maybe). And for tab, I don't know what conditions it for working (I mean, it works sometimes and sometimes it doesn't, I don't know how my answer treats traversable keys. \$\endgroup\$ Jul 14, 2017 at 11:20
  • \$\begingroup\$ @Lembik If you view the code in a standalone (not a snippet or fiddle or similar), fullscreen page (e.g., with F11) then it captures Tabs; the fact that it doesn't capture tabs is a function of the state of larger browser environment, not the code being run on the page. As for preventing default behaviors, <body onkeydown=return!!alert(event.code)> should do the trick by returning false on keydown \$\endgroup\$
    – apsillers
    Jul 14, 2017 at 19:19
8
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Tcl/Tk, 22 characters

bind . <Key> {puts %K}

Sample run:

keys identified by Tcl/Tk

Notes:

  • No right Windows key on my keyboard ☹ (clever designer put the backlight switch in its place)
  • The numeric pad's Insert generates different code based on NumLock's status
  • The volume knob generates X.org specific codes, all other are just regular keysyms
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6
\$\begingroup\$

Bash with X.org, 21 bytes

xev|awk 'NR%2&&/\(k/'

Unfortunately, I can't test it since I'm on MacBook on Linux - no PrntScr, no numeric keyboard &all.

xev is a tool that outputs mouse and keyboard events under X.org. I pipe it to awk, filter even lines (since every key is shown when key is pressed, and then when it's released), and select only those that contain (k - this string is in every line that describes pressed key.

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12
  • \$\begingroup\$ Could you add the example outputs listed in the question please. \$\endgroup\$
    – user9206
    Jul 13, 2017 at 14:28
  • 1
    \$\begingroup\$ @Lembik all output appears after exiting. \$\endgroup\$
    – enedil
    Jul 13, 2017 at 14:29
  • \$\begingroup\$ Ah. That isn't what the spec asks for. I will clear that up now. \$\endgroup\$
    – user9206
    Jul 13, 2017 at 14:31
  • \$\begingroup\$ This gives a syntax error now. \$\endgroup\$
    – user9206
    Jul 13, 2017 at 15:31
  • 3
    \$\begingroup\$ Note that Linux doesn't imply X11. e.g. this wouldn't work on a text console (use showkey -s there :P), or on a pure Wayland GUI desktop. This is really a bash + Xorg answer. \$\endgroup\$ Jul 14, 2017 at 17:49
5
\$\begingroup\$

C and Win32, 240 224 216 205 202 194 191 bytes

#include<d3d.h>
#include<stdio.h>
w[9];p(x,y,a,b){printf("%X",a^b);}main(){w[1]=p;w[9]=p;CreateWindow(RegisterClass(w),0,1<<28,0,0,0,0,0,0,0,0);for(;GetMessage(w,0,16,0);)DispatchMessage(w);}

Outputs

TAB: F0008C00F0008

PAUSE: 450012C0450012

ENTER: 1C000CC01C000C

NUMPAD-ENTER: 11C000CC11C000C

WINDOWS-LEFT: 15B005AC15B005A

WINDOWS-RIGHT: 15C005DC15C005D

INSERT: 152002CC152002C

NUMPAD-INSERT: 52002CC052002C

Explanation

#include <d3d.h> // shortest built-in header that includes windows.h
#include <stdio.h> // for printf

w[9]; // space for wndclass-data array

// function castable to the signature of WNDPROC
p(x,y,a,b)
{
    // key and state are encoded in the last two 4-byte arguments to wndproc
    printf("%X",a^b);
}

main(m)
{
    // set minimal window class equivalent data pointing to wndproc above
    w[1]=p;w[9]=p;

    // create the window using the class, with WS_VISIBLE flag
    CreateWindow(RegisterClass(w),0,1<<28,0,0,0,0,0,0,0,0)
    for(;GetMessage(w,0,16,0);) // filter messages 15 and lower, which fire without input
        DispatchMessage(w);
}

Edits

-16 thanks to @ugoren

-8: changed WNDCLASS to int array since all 10 members are 4 bytes

-11: partial initialization of wndclass-data array, reduced to 9 elements

-3: use implicit int decl for wndclass-data array

-8: remove newline from output format (not required in spec and printf flushes immediately without it); move RegisterClass into CreateWindow arg, using returned ATOM; set wndclass name to m which just needs a zero-byte in it to be a valid string.

-3: reuse w var for MSG data

\$\endgroup\$
4
  • \$\begingroup\$ Doing the same thing with C++ by using cout wouldn't be much shorter ? \$\endgroup\$
    – Our
    Jul 14, 2017 at 7:35
  • \$\begingroup\$ @Leth No. <iostream> + std::cout<<a^b<<"\n" is longer. Plus I think you'd need to add return types to the function decls, and m couldn't be an implicit int. \$\endgroup\$
    – MooseBoys
    Jul 14, 2017 at 7:39
  • \$\begingroup\$ Save a char with for(;GetMessage(&m,0,16,0);)DispatchMessage(&m); \$\endgroup\$
    – ugoren
    Jul 14, 2017 at 11:31
  • \$\begingroup\$ Also, p(x,y,a,b) and (void*)p should save some. \$\endgroup\$
    – ugoren
    Jul 14, 2017 at 11:44
3
\$\begingroup\$

Java (OpenJDK 8), 369 bytes

import java.awt.event.*;import javax.swing.*;class F{public static void main(String[] a){JFrame f=new JFrame();f.addKeyListener(new KeyListener(){public void keyPressed(KeyEvent e){System.out.print(e.getKeyCode()*8+e.getKeyLocation());}public void keyTyped(KeyEvent e){}public void keyReleased(KeyEvent e){}});f.setVisible(true);f.setFocusTraversalKeysEnabled(false);}}

This cannot be run with TIO because it uses a graphical interface, but it works on my computer.

Pause: 153
Enter: 81
Enter on NumPad: 84
Left Super key: 193 (After disabling the Menu shortcut for my desktop)
Right Super key: 201
Insert: 241
Insert on Numpad: 522948 (I don't have one, but that's what you get when you press 5 with Num lock off. When Num lock is on, you get 812.)

Ungolfed / Explanation:

import java.awt.event.*; // KeyListener, KeyEvent
import javax.swing.*; // JFrame

class F implements KeyListener {

    public static void main(String[] a) {
        JFrame f=new JFrame(); // creates a new GUI frame
        f.addKeyListener(new KeyListener() {  // puts a KeyListener in the frame with the following properties:

            // Method that runs whenever a key is pressed
            public void keyPressed(KeyEvent e) {
                // getKeyCode returns an integer that uniquely identifies the key,
                // but not the location (e.g. LShift and RShift have the same key code)
                // To fix this, I scale up the key code by 8 and add the location,
                // which is always 0-4 (Standard, Left, Right, NumPad, or Unknown)
                // I could have scaled by 5 instead but I wasn't really thinking
                System.out.print(e.getKeyCode() * 8 + e.getKeyLocation());
                // If you want nicer-looking output, just change "print" to "println"
            }

            // Method that runs whenever a printable character is typed (does nothing)
            public void keyTyped(KeyEvent e){}

            // Method that runs whenever a keyboard key is released (does nothing)
            public void keyReleased(KeyEvent e){}
        });

        f.setVisible(true); // the frame will only except key presses if it is visible
        f.setFocusTraversalKeysEnabled(false); // disables "focus traversal" keys (such as Tab) from actually traversing focus
    }
}
\$\endgroup\$
7
  • \$\begingroup\$ Doesn't look like it works for the tab key? \$\endgroup\$
    – Poke
    Jul 13, 2017 at 14:40
  • \$\begingroup\$ setFocusTraversalKeysEnabled(false); in your answer will fix this. \$\endgroup\$ Jul 13, 2017 at 14:43
  • \$\begingroup\$ @MagicOctopusUrn I don't know what that does and I don't think I want to :P \$\endgroup\$ Jul 13, 2017 at 14:44
  • \$\begingroup\$ It makes your answer work for the TAB key, as it stands your answer is invalid without it. \$\endgroup\$ Jul 13, 2017 at 14:45
  • \$\begingroup\$ Ohhhhh I see - Tab is a "focus traversal key" \$\endgroup\$ Jul 13, 2017 at 14:46
3
\$\begingroup\$

Scala 2.10+, 279 chars, 279 bytes

Now this is a scala response :) even though it feels like I'm doing Java. Anyway we can't test it on TIO.

import scala.swing._
import java.awt.event._
object M extends SimpleSwingApplication{def top=new MainFrame{this.peer.addKeyListener(new KeyListener(){def keyPressed(e:KeyEvent){print(e.getKeyCode+"-"+e.getKeyLocation)}
def keyReleased(e:KeyEvent){}
def keyTyped(e:KeyEvent){}})}}

It's sad we need to declare all inherited methods even if we don't use them :l can I remove them from byte count, since some compiler flags can permit not declaring them?

This prints (as for my html-js response) the keyPressed, "-" and then its "location".

For instance :

PrtScn -> not verifyable
Scroll Lock -> 145-1
Pause -> 19-1
left Shift -> 16-2
right Shift -> 16-3
left Ctrl -> 17-2
right Ctrl -> 17-3
Caps Lock -> 20-1
Tab -> not verifyable
Enter -> 10-1
Enter on the number pad -> 10-4
Num Lock -> 144-4
Insert -> 96-1
Ins on the number pad -> 96-4
Backspace -> 8-1
Del -> 127-1
F1...F12 -> 112-1 to 123-1
Esc -> 27-1
left Windows key -> 524-2
right Windows key -> 524-3
Alt -> 18-2
AltGr -> 18-3 (kind of buggy, it detects 17-2 and then 18-3, but it is indeed 18-3)
application key (context menu) -> 525-1

Though I think it depends on the computer :/ I'm on an azerty laptop right now.

\$\endgroup\$
1
  • \$\begingroup\$ If you want to not count the unneeded declarations, you might have to include the length of the non-standard compiler flags. Unless old compilers used to default to that? C answers usually need to be compiled with -std=c89 since modern compilers default to c99 or c11, but don't need to count that. So I'm not sure what the ruling would be from code-golf meta. \$\endgroup\$ Jul 14, 2017 at 19:46
3
\$\begingroup\$

TI-BASIC, 19 bytes

PROGRAM:S

If Ans
Disp Ans
getKey
prgmS
  • Enter: 105,
  • Left key: 24,
  • Right key: 26,
  • Ins[ert] is a little different because it would normally take two key presses to get to, but those would be 21 followed by 23.

Here's an illustration of the rest of the keys:

enter image description here

Explanation:

PROGRAM:S The editor displays the name at the top apart from the code; the name is "S"

If Ans    // If the last input isn't zero
Disp Ans  // Display the last input
getKey    // Input a key press
prgmS     // Call the same program in a recursive fashion

This, unfortunately, isn't possible to do in Arnold C, so I had to stick to TI-BASIC.

\$\endgroup\$
3
  • 1
    \$\begingroup\$ Does it work for every key in that picture? If not which keys does it fail for? \$\endgroup\$
    – user9206
    Jul 15, 2017 at 15:10
  • 2
    \$\begingroup\$ Yes, it works for every key except the on button, reserved for killing the program without popping a battery out of the calculator. \$\endgroup\$ Jul 15, 2017 at 15:11
  • \$\begingroup\$ @bearacuda13: I have an equal calculator that I bought 18 years ago and didn't knew the ON key detail for years. I had being using it since end of university (11 years ago), but who knows... \$\endgroup\$
    – sergiol
    Oct 24, 2017 at 18:31
2
\$\begingroup\$

PowerShell, 34 bytes

$Host.UI.RawUI.ReadKey().Character

Outputs on the same line as the input, which can be a tad confusing.

\$\endgroup\$
1
\$\begingroup\$

C#, 144 + 601 = 745 bytes

Consists of two classes, I couldn't manage to successfully combine them into one class.

Main class:

namespace System.Windows.Forms{class P:Form{static void Main(){Application.Run(new P());}P(){new Reflection.M().U+=k=>Console.Write(k.f+k.v);}}}

Hook class:

namespace System.Reflection{using Runtime.InteropServices;public class M{public delegate void d(s s);event d u;public event d U{add{if(h<1){j=m;h=SetWindowsHookEx(13,j,Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]),0);}u+=value;}remove{u-=value;}}public struct s{public int v;public int c;public int f;}[DllImport("user32.dll")]static extern int SetWindowsHookEx(int idHook,p lpfn,IntPtr hMod,int dwThreadId);delegate int p(int c,int w,IntPtr l);p j;int h;int m(int c,int w,IntPtr l){if(c>=0&u!=null&(w==257|w==261))u.Invoke((s)Marshal.PtrToStructure(l,typeof(s)));return -1;}}}

Outputs:

  • Tab: 137
  • Pause: 147
  • Enter: 141
  • NumPad Enter: 142
  • Left Windows: 220
  • Right Windows: 221
  • Insert: 174
  • NumPad Insert: 224
\$\endgroup\$
3
  • \$\begingroup\$ I can get the bytes down a bit by changing || to | and other similar golfs but my brain needs a rest after doing that! \$\endgroup\$ Jul 13, 2017 at 15:59
  • \$\begingroup\$ In the Hook class, I think public int v;public int c;public int f; could be shortened to public int v,c,f; \$\endgroup\$ Jul 14, 2017 at 20:29
  • \$\begingroup\$ @QuestionMarks Good idea will golf when I get back to a computer \$\endgroup\$ Jul 16, 2017 at 9:33
1
\$\begingroup\$

AutoHotkey, 26 Bytes

loop{
input,x,L1M
send %x%
}

Can't test (win-only), but the M option says

M: Modified keystrokes such as Control-A through Control-Z are recognized and transcribed if they correspond to real ASCII characters.

So it should do fine.

\$\endgroup\$
1
\$\begingroup\$

WinApi C (gcc), 156 bytes

#include <d3d.h>
#define b GetStdHandle(-10)
BYTE i[20];main(){SetConsoleMode(b,0);a:ReadConsoleInput(b,i,1,i+5);*i^1||*(i+4)||printf("%X\n",i[10]);goto a;}

This program prints out the Windows Virtual-Key Code assciocated with each keyboard key of input. The \n in the printf format-string is optional (but makes output human-friendly) and can be dropped for a total score of 154 bytes. An easy way to kill the program (without taskmgr) is with CTRL + PAUSE. If you have a keyboard with a Fn key, this program cannot pick it up since it isn't even noticed by Windows.

  • Credit to MooseBoys's answer for the #include <d3d.h> trick and inspiration for the BYTE array.

The program with local variables, readability, and without compiler warnings looks like this:

#include <windows.h>
#include <stdio.h>

int main(void)
{
    HANDLE conIn = GetStdHandle(STD_INPUT_HANDLE);
    INPUT_RECORD ir;
    DWORD useless;

    SetConsoleMode(conIn, 0);

    for(;;)
    {
        ReadConsoleInput(conIn, &ir, 1, &useless);

        if(ir.EventType == KEY_EVENT && !ir.Event.KeyEvent.bKeyDown)
            printf("%X\n", ir.Event.KeyEvent.wVirtualKeyCode);
    }

    return 0;
}
\$\endgroup\$
1
\$\begingroup\$

C (gcc) + Win32, 94 95 98 105 107 110 bytes

#import"d3d.h"
j;f(){for(;;)for(j=191;j--;)GetAsyncKeyState(j)&(j<16||j>18)?printf("%d",j):0;}

The code captures keys even after focus is lost.

The following screenshots are recorded adding spaces between outputs (printf("%d ",j); +1 byte) for better readibility:

key screenshot

Left-ctrl Left-win Left-alt Space Right-alt Right-win Right-menu Right-ctrl Left-shift Z X C Right-shift Left-shift 1 2 3 Num 1 Num 2 Num 3 Left-shift +/= (on the main part) Num + Left-alt PrtScn

The code uses GetAsyncKeyState to query key state without checking message queue, usually more real-time than other user-mode approaches (except DirectInput). This approach is widely used in keyloggers.

(j<16||j>18) filters regular Ctrl/Alt/Shift. 16/17/18 is triggered whenever left or right one is pressed, along with location-specified vkey value.

\$\endgroup\$

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